After the post below where my Retribution Paladin soloed Molten Core I got a lot of questions regarding soloing Gehennas. There aren’t many things that can’t be outhealed by Judgement of Light or Seal of Light, but Gehennas casts a -75% healing debuff (curse) which makes the encounter still challenging.
But how can you do it? Basically I cleared the path back up towards the entrance, to get some room for kiting and started off with Seal of Command and Shadow Aura since the shadow damage is the most damaging move.
Keep in mind:
use Shadow Protection Aura
always move backwards to minimize the time you stand in Rain of Fire
at first get the Guards down
make good use of Sacred Shield and instant Flash of Light
delay Bubble as long as possible to remove the healing debuff, heal up before you get the debuff again.
once the adds are down switch to SoV and outlast Gehennas
I have put up a short video of my last – but not best 😀 – Gehennas kill.
Usually we duo/trio Doomwalker for a fast kill and easy cash, but a few days ago there was noone around that was willing to help to kill Doomlord Kazzak and Doomwalker so I decided to give it a try solo.
Doomlord Kazzak worked out nicely at the start but the constant mana drain and the need for dispells ended up in a heavy consumption on mana. Either I was not able to keep up the hp or the mana and I am not really sure how to counter that. After a few tries I decided to skip him and rather try my luck on Doomwalker.
Doomwalker was really easy, I could keep up nearly 100% hp using Judgement of Light and Seal of Vengeance, it just took some time to get him down 😀
At 20% however things start to become tricky, Doomwalker enrages and attacks harder and faster (hat some 10-12k hits).
Even with Sacred Shield, Seal of Light, Judgement of Light he was slowly wearing my HP down.
The Earthquake Phase during his Enrage is probably the best time to gain up some hp. Other than that I was slowly drained of HP, let Argent Defender keep me alive, saved LoH for the next time I was low on hp, to have Argent Defender available right after.
The fight took roughly 17 minutes, which is a long time on a PvP Realm. Fortunately people were busy hunting turkeys at the time 😀
The loot was 498G and 2 BoE Cloaks that I sold for 275g each, nothing to complain about!
Saturday is Treebearman’s Trial of the Grand Crusader (TotGC) 25 day. It is our third kill now and today we managed to get the Achievement „A Tribute to Mad Skill (25 player)„, for killing Anub’arak in 49 tries. Only one silly wipe on Twin Val’kyr away from a Tribute to Insanity which we will hopefully get soon.
With Justicebringer my Paladin is almost better geared soon than my Shaman 😀 We also had the third Death’s Verdict in a row which ispretty nice, considering that in the main raids on normal and heroic we have seen only 1 Death’s Verdict drop so far.
Thanks for the awesome performance and next goal is Insanity! Congratulations to all!
It has been a little over 1 year that wotlk and the achievement system came live now. With all the 10 raids instances a week on 2 characters cost a lot of time, the summary is a little late this month, but here is the 2 monthly Total Gold Acquired overview.
(note: the picture is quite big, give it some moments to load)
Summary November 2009:
Total gold acquired: 800713 g
Average gold earned each day: 2149 g
Gold looted: 80222 g
Gold from Quest rewards: 56708 g
Gold earned from auctions: 660548 g
Auctions posted: 377604
I shifted my sales a bit, as you can see from the previous post
As you can see I mainly focused on Daisan and Gregorius for income, basically only enchanting Materials. glyphs are a nice income, but it just takes too much time to put all the glyphs up all the time. Also parking my alts in instances for BRD and Scarlet Monastery summons did not really boost sales. I logged my Myrddin (the orc shaman) on Magtheridon only 3-4 times the past few months, it is really too easy to make gold there.
Even now, with the recent disenchanting changes, there is still lots of profit to make with Infnite Dust and other enchanting materials. The buy cheap, sell expensive tactic is still working like a charm.
I get a lot of questions on how to create A sound for Maelstrom Weapon Stacks. In my opinion it is a nice helper in norder to not have to watch buffbars all the time and get full focus on the encounter.
At first I chose a fast mp3 sound that I will definitely not ever hear ingame and it will thus be easy to differ from other sounds. I created a folder named „Audio“ inside the „InterfaceAddons“ Folder. For example on my pc the full path is: „C:GamesWorld of WarcraftInterfaceAddOnsAudio“ and the file name „laser.mp3“
There are lots of files to choose, but I think Soundbible.com has a suitable Laser or Laser Blaster sound.
It is quite easy to add a sound like that to SCT – Scrolling Combat Text – by creating a custom Event. Just open the options menu, select SCT Custom Event, create „New Event“.
In the next Window enter the Values below:
Name: Maelstrom Gain
Event Type: Aura Gains
Search: Maelstrom Weapon
Wave Sound: InterfaceAddOnsAudiolaser.mp3
the location is relative to your WoW Folder
Aura Count: 5
and then „Save Event“
This is all, your sound should now be working, have fun! An example YouTube Video is here:
Not sure if this is the first Pickup Group to defeat the Evil Anub’arak on the Trial of the Grand Crusader (25, heroic), but I think it is definitely worth mentioning.
I think it is pretty amazing to gather 25 players and reach Anub’arak with 49 tries left in the first place, there was a wipe on twins, and then to need only 7 further tries to kill the final boss of the Trial of the Grand Crusader.
The setup was far from perfect, for example we had 1 ret paladin in like 50% tanking gear (due to lack of alternatives), and there were also many alts which makes this kil even more impressive. A big /salute to Treebearman from Pacifism to get this started!
So we finally did a Tribute to Insanity today, Trial of the Grand Crusader without any wipes and 50 tries remaining! The Anub’arak fight becomes so very tense at this point, because any mistake can mess things up and cause a wipe.
Personally I am not a fan of this limited tries per boss strategy, due to the extreme delays it may cause to wait for cooldowns and, which is even worse, the huge frustration that comes with a wipe.
Not like Ravencrest is a particular stable Realm, but we have many players with random disconnects here and there, especially hunters and rogues which have the particular important job of misdirecting adds to the tanks. A little disconnect may cause a wipe and ruin Insanity.
In the end you are never happy that you killed Anub in 49 tries, which is still better than most guilds manage. Instead you are insanely frustrated by a mistake. Imo Blizzard should think this over and find more suitable ways to create challenges.
For some reason I forgot to take a Screenshot of this, but here is the WoL Log: