How to Solo Gehennas

After the post below where my Retribution Paladin soloed Molten Core I got a lot of questions regarding soloing Gehennas. There aren’t many things that can’t be outhealed by Judgement of Light or Seal of Light, but Gehennas casts a -75% healing debuff (curse)  which makes the encounter still challenging.

But how can you do it? Basically I cleared the path back up towards the entrance, to get some room for kiting and started off with Seal of Command and Shadow Aura since the shadow damage is the most damaging move.

Keep in mind:

  • use Shadow Protection Aura
  • always move backwards to minimize the time you stand in Rain of Fire
  • at first get the Guards down
  • make good use of Sacred Shield and instant Flash of Light
  • delay Bubble as long as possible to remove the healing debuff, heal up before you get the debuff again.
  • once the adds are down switch to SoV and outlast Gehennas

I have put up a short video of my last – but not best 😀 – Gehennas kill.

Good Luck! Let me know how it worked for you!

Requested: Sound on Maelstrom Weapon Stacks

I get a lot of questions on how to create A sound for Maelstrom Weapon Stacks. In my opinion it is a nice helper in norder to not have to watch buffbars all the time and get full focus on the encounter.

At first I chose a fast mp3 sound that I will definitely not ever hear ingame and it will thus be easy to differ from other sounds. I created a folder named „Audio“ inside the „InterfaceAddons“ Folder. For example on my pc the full path is: „C:GamesWorld of WarcraftInterfaceAddOnsAudio“ and the file name „laser.mp3“

There are lots of files to choose, but I think Soundbible.com has a suitable Laser or Laser Blaster sound.

It is quite easy to add a sound like that to SCTScrolling Combat Text – by creating a custom Event. Just open the options menu, select SCT Custom Event, create „New Event“.

sct-sound_step_01

In the next Window enter the Values below:

  • Name: Maelstrom Gain
  • Event Type: Aura Gains
  • Display: *1
  • Target: Player
  • Search: Maelstrom Weapon
  • Wave Sound: InterfaceAddOnsAudiolaser.mp3
    the location is relative to your WoW Folder
  • Aura Count: 5
  • Make Critical

and then „Save Event“

sct-sound_step_02

This is all, your sound should now be working, have fun! An example YouTube Video is here:

3.3 Shaman Changes, Fire Nova

Patch 3.3 has been applied to the Public Test Realm. The Fire Nova Totem wil be removed and instead we get an AoE fire Nova Spell. You can find the complete Patch Notes here.

Shamans

  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
    • Elemental Combat
      • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
  • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Since these changes are quite interesting I have been to the PTR and made a little video demonstrating the new Fire Nova spell.

Since Fire Nova, costs about 1k Mana it is really no option as enhancement to use it glyphed, while the Talents with 20% more damage sound quite interesting. Especially since we will end up with a 6 second cooldown which will blend in nicely to lava lash and our shocks. As you can see I am busy pressing buttons all the time so I am not sure if the new glyph will do enhancement any good.

I used the following Talents as a quick test:

http://talent.mmo-champion.com/?shaman#dpU7hnF_f0wSu,NOr-He,10522

Fire Nova each 6 sec will cost 10k Mana per minute. For this reason I took talents like Improved Storm Strike and Elemental Focus, which seems to be the only way to keep enough Mana to be able to use it each cooldown.

Basically I used 2 points from Lightning Shield and put them in into Improved Fire Nova, not sure where to use the last Talent Point. Either 1 point in improved Storm Strike, Elemental Focus.

fire-nova

Edit: On the recent ICC tests it seems that we are much more competetive now in damage again.

Blizzcon 2009 Live Streams

I am sure you are equally excited about the coming news form Blizzcon. Fortunately there are some free feeds with some sort of coverage! Thanks for sharing them!

Justin.tv

First one is from Justin.tv fastman1000


Second one  is from Justin.tv Kaiba12


UStream.TV

mentalanime.com on UStream.tv

http://www.ustream.tv/channel/mentalanime.com


bconstream on UStream.tv

http://www.ustream.tv/channel/bconstream


Wyle on UStream.tv

http://www.ustream.tv/channel/wyle


Xfire xfire_lokkek

http://www.xfire.com/live_video/lokkek/

Instance Farming: Ruins of Ahn’Qiraj (AQ 20)

An instance that I particularly like to farm for gold are Ruins of Ahn’Qiraj. At level 80 the level 60 raid mobs do not really pose any threat and make a quick run quite lucrative.

A typical run takes about 45 min and averages about 250 gold profit, even if you just vendor all the drops you find. Here is a little screenshot from this afternoons AQ 20 run.

Ruins of Ahn'Qiraij Profit

As you can see there is not so much gold from bosses, but the real goodies are the skillbooks for the Level 60 abilities that drop 1-2 per boss and can be vendored for 10g each. In addition, I just vendor the Blues/Epics since the value of shards is not worth disenchanting.

Further interesting drops are recipes/formulars that sell for huge prices on AH. For example the Blacksmith Patterns from Moam go for around 80g each.

Now about the mobs, here is a small list of tips that might make your gold farming a little easier!

Trash

Trash you should avoid are the Oozes, when they are low on hp they swallow you and regain hp while you lose yours … until you die … except if you have some dot that will outdamage its heal. It is best to avoid them and basically you only need to kill one if you are going for Buru.

You need to clear the anubisath trash before Ossirian. The anubisath guardians may cast meteor which hits for 10k+ damage. However there are some ways to reduce the damage taken. The damage is split by all targets it hits … if you have a pet out you only take half damage. You can resist a lot of the damage, since they are only level 62, but some kind of fire resistance is highly effective, too.

Kurinnaxx

Kurinaxx is the first boss inside. He has 2 abilities that can be quite annoying.

  1. Mortal Wound, an cleave attack that reduces healing taken by 10% and stacks up to 100%.
  2. Sandtrap, spawns under a player and if he doesn’t move out reduces his chance to hit by 75% and silences for 20 seconds

The trick to do this solo is to use your cooldowns early, try to be at a high percentage of health when you are at about 70% healing reduction and try to outlive his hits. Once healing reduction hits 100% it resets to 0% and you can heal up.

At 30% he enrages and hits a bit harder.

Also if you continually move backwards then sandtrap will not hit you and is no threat.

General Rajaxx

Before starting the fight, make sure that the reinforcements from Cenarion Circle,  Lieutenant General Andorov and his 4 Kaldorei Elite, come to help you. If you defeated Kurinaxx close to General Rajaxx they might not appear and you may need to ride back to the stairs leading down to Kurinaxx.

Lieutenant General Andorov will provide 200 hp/3 sec and an 10% haste aura (amplify magic can increase the healing)

Some people like the fight, some hate it. Since I am a friend of zerging down hordes of mobs I really enjoy this part as 7 waves of thrash come and you are to defeat them.

The 8th Wave is General Rajaxx himself. It is all tank and spank, just that his thundeclap reduces your current by 50%. do not forget to loot the corpses of the officers as they sometimes have some blue items that vendor nicely.

Moam

Moam is pretty easy to solo. If youa re a mana user he will drain 500 mana each few seconds, so you might like to avoid high mana spells and focus on your mana regeneration.

If you kill him too slow he will spawn 3 Elementals that do arcane explosions, but the elementals are only level 62 and will miss a lot with their spells. You can continue dps after you killed them.

Buru the Gorger

I am skipping Buru the Gorger because the fight takes forever, he will always chase you and thus you will not have a lot of time to actually dps the eggs that will blow him up and make him vulnerable. Definitely doable, but it takes a lot of time. If you are going for it, make sure he does not hit you, the eggs have a nice blast radius, because his hit will place a stacking dot on you which can kill you fast.

Ayamiss the Hunter

I am skipping Ayamiss aswell. the first phase is an „air phase“ and as melee that sucks. Actually haven’t even tried her as enhancement shaman or paladin.

Ossirian the Unscarred

The Ossirian fight is quite fun. He is very strong and hits for about 3-4k, if he is not weakened. If you look around the area you will notice that there are prisms on the floor. You click them when Ossirian is close he will be weakened for around 30 seconds and also become vulnerable to certain schools of magic.

Basically you pull him on mount to the first prism and then you need to locate the next prism and move him there.

He casts a cyclone spell on you, but it will break on first hit. It is just an issue if you aren’t soloing him, because he will cyclone the tank and go for second on threat, which means the tank will be cycloned for the whole duration.

Summary:

If you are getting used to the instance you can easily solo it in less than 1 hour, making it quite profitable, depending on drops. An easy 500g each week.

Video:

Garwal, Worgen Pet tameable!

To get this awesome Worgen as Hunter Pet you need to prepare a few things.

Garwal has 14k hp and he turns from wolf to worg at 50%. If you tame him before he transforms then he will stay a gray worg, if you tame him right after he transforms he will turn into the humaoid form then and then right into a worg.
You need to make sure you get him to 50% hp when the taming proces finishes. A simple way to do this is to use the ability Wyvern Sting.

A stinging shot that puts the target to sleep for 30 sec.  Any damage will cancel the effect.  When the target wakes up, the Sting causes Nature damage over 6 sec.

So you bring garwal to 52% hp (7400) and then use Wyvern sting on him. with about 15 seconds left on the Sleep start to tame. 5 seconds before the tame is finished it will start ticking and thus bring garwal to transform just in time.

  • Garwal is Level 71, so you need to be at least Level 71
  • The Quest „Alpha Worg“ (Alliance; Horde) in Howling Fjord. If you completed that quest you will not be able to see the worg and thus not be able to tame it.
  • Some way to manage damage to Garwal when the tame is being finished – wyvern sting, a friend damaging him to 50% or whatever method you choose.

Garwal-tamed-03
Garwal-tamed-01
Garwal-tamed-02

And finally the Video here:

Good luck and have fun with this awesome pet!

P.S. I know the UI sucks and that the hutner sucks, I played her las tin 2005 in molten core and she still has some T1 😉 But when I heard of this I could not resist 🙂

UPDATE: Garwal has been fixed by Blizzard, but something jsut doesn’t seem right. His size is is extremely large as can easily been seen in the new video:

Most recent Borked Patchwerk Kill

Since I get asked a lot I have uploaded the most recent Patchwerk kill. It wasn’t our best kill, but nevertheless with 2:10 minutes a pretty decent one. Here is a link to the WWS.

As you can see I wasn’t prepared well and spent the first 10 seconds by putting up Totems, Heroism and wolves. I’ll upload a new Patchwerk kill if we have a faster one 🙂

We were going for Immortal, so the fight had an exciting start with one of the Tanks nearly dieing. Soon enough we got enough focus and made quick werk of him.

Enjoy!

Getting Halaa Marks easy

These days when Halaa is abandonded and you are still need to get Halaa Battle Token, to get the Halaa PvP Talbuk Mounts for example, there is an easy way to get these Marks.

Alliance has it much easier since equipping the Crystal of Zin-Malor (Alliance Quest that starts in Winterspring) will damage and kill you. The Crystal of Zin-Malor „Deals damage and drains 100 to 500 mana every second if you are not worthy.“ If you die from this item you, and everyone else in your party, will get a Halaa Battle Token.

Alternatively you can bring a warlock who can lifetap and die to his own Hellfire, which will also result in a Halaa Battle Token for the warlock and everyone else in the party.

To speed things up I have a macro that will help with this. It will release your corpse and accept the Spirit Healers Spirit Resurrection.

/tar Spirit Healer
/script RepopMe();
/script RetrieveCorpse();
/script AcceptXPLoss();

Here is a little Video:

enjoy

Feral Spirit, Spirit Wolves at Level 80

I just finished uploading a new video of Spirit Wolves at Level 80. I am fighting 3 Elite Mobs, to show their DPS, Taunt and Spirit Hunt (heal on hit).

The last mob Kreug, in Dragonblight, is the target in a 5 man kill quest, with 120k hp and hits up to 5k.

http://de.youtube.com/watch?v=HhpQneM9enQ

All in all the talent is really awesome now. I love it. I aways hated, how other classes were able to solo some of the more difficult quests, while I had huge issues. This has been fixed and the wolves are a really amazing, in PvE and PvP. A nice change after all the recent nerfs.

On a sidenote, the Wolves did about 450-600 DPS, selfbuffed with totems and heroism on my tests.

„The last numbers I saw, the wolves did fairly nice dps. They do scale their strength, stamina and resistance from yours and inherit your hit. We can make sure nothing broke though.

They are intended to be burst damage, like the elementals. The root breaking is useful and the healing is a little bonus. The taunt will probably always be pretty situational, but the idea was you might be able to save the day sometimes if adds are running amuck.“

„From a quick glance, it looks like the wolves are not set up to scale the way the elementals are. This is a bug and we can get it fixed. And yes, it should be AP, not Strength.

Pets always showing up in autocast is annoying especially with so many pets now. We’re trying to decide whether to fix it or overhaul the whole autocast system.“Ghostcrawler

Thanks for reading.

WotLK Beta – 51 Enhancement Shaman Spirit Wolves revealed

Todays new build finally revealed the Top Enhancement Shaman’s Talent Spirit Wolves. Their abilities got finalized.

Bash

Melee Range – Instant – 45 sec cooldown
Your Spirit Wolves stun the target for 2 Seconds.

Spirit Hunt

100 yd Range – Instant – 10 sec cooldown
Your Spirit Wolves‘ attacks heal them and you for 5 sec.

Spirit Walk

25 yd range – Instant – 32 sec cooldown
Removes all movement impairing effects and increases the movement speed of you and your Spirit Wolves by 60% for 15 sec.

Twin Howl

Instant – 15 sec – cooldown
Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec.

Here is a little demonstration video about the Ghost Wolves: