Metal Maw’s becoming Part1!

If you followed the Wildstar Gamescom 2011 coverage you will remember the coming to life of Metal Maw. Carbine hosted a life-drawing event with Senior Concept Artist Andy Cotnam in cooperation with the audience. Metal Maw’s first steps to become a badass Boss had been taken. While the actual event was quite funny, the result looked somewhat unimaginative. This made me wonder how Carbine Studios was able to actually turn this into a fearsome monster.

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2 great Wildstar presentations with Carbine staff commentary

If you have seen the live coverage from Gamescom, you probbaly have seen most of the Human Starter Zone already. At least you think you did, but there is actually much more to see and with additional developer comments a must see for fans. The first video is presented by Chad Moore and he shows the cute  Aurin Esper, the Area behind the Weather Control Tower and the first Instance, inclusive the Zone Boss. Jeremy Gaffneys talks about Carbine philosophy first and then later about the layer system in detail.

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