Patch 2.1 Preview

As Posted by Blizzard here, there are several neat plans for future content. Epic Flight Form for Druids and Netherdrake Mount are most likely the most interesting parts. But read it yourself.

The 2.1.0 patch and the opening of the now defiled Black Temple, home of Illidan and his minions has long been known. However, the patch is also introducing a great deal of new solo and 5-person content as well, with new rewards, factions, and items. As we're approaching the release of the patch we wanted to share a glimpse into some of the upcoming content that hadn't yet been confirmed for this next patch, or hadn't even been known of until now.

Druid Epic Flight Form

The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately to the epic flight form.

Ethereum Prison

Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

Skettis

The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

Nether Drake

The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

Ogri'la

The Ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the Ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter.

Druid Hotfix – 3/06/07

Since Bear Druids took a rough beating with the reduction of Swipe and Mangle Damage, Reduction of Critical strike Damage Bonus even Blizzard realized that the nerf was too big to keep us Druids as Tanks.

My Mangle did up to 2500 Damage on a Target while it is not at around 1200 Damage. I think its a tough cut for a 41 point Talent. I think there are other classes that deal many times more burst damage. I wonder when and if Warlocks, Undead Shadowpriests and Mages will be brought in Line as well. Till then we PvP doing Hurricane and Travelform.

This information is taken from: http://forums.worldofwarcraft.com/thread.html?topicId=79628116&sid=1

Hotfix 3/06/07

  • The Druid ability Lacerate will now land a small amount of instant damage, causing it to generate threat against bleed-immune creatures.
  • The Druid ability Mangle (Bear) will now generate 50% bonus threat.

Additional explanation for these fixes and information on Armor:

We’ve taken a close look at constructive feedback provided on our Druid Bear changes, and are hotfixing the following changes today:

  1. Lacerate will now do a small amount of direct damage to the target. This means it will generate threat rather than an immune message when used on bleed-immune creatures. However, bleed-immune creatures will still not receive the debuff from Lacerate. This should address concerns about Druids being able to tank in specific bleed-immune encounters.
  2. Mangle (Bear) now generates 50% bonus threat on its damage. We realized that in reducing Mangle damage, we made it less useful as a snap aggro tool. This threat bonus moves it back up to almost where it was before the 2.0.10 changes.
  3. In addition, we examined concerns about the best Feral Druid armor pieces being outdoor world quest rewards, and Druids feeling their tanking ability would not scale with better gear. We are adjusting superior and epic leather pieces designed to be used by Bear Druids and increasing the armor on many of those items, particularly raid sets. These changes, however, will not show up until patch 2.1.0.

Here are the latest Druid notes from the live patch for 2.0.10:

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Answers that have been provided at this point in time:

Regarding changes to Damage, Mitigation and Hitpoints:

  • http://forums.worldofwarcraft.com/thread.html?topicId=79173728&postId=798213607&sid=1#121

About Druid Tanking:

  • http://forums.worldofwarcraft.com/thread.html?topicId=80368201&postId=798261694&sid=1#208

In regard to further testing and feedback needed on Druid changes (This still holds true despite being live now. We are watching things still.):

  • http://forums.worldofwarcraft.com/thread.html?topicId=77567557&postId=785307925&sid=1#4

PTR patch discussion thread for previous discussion reference:

  • http://forums.worldofwarcraft.com/thread.html?topicId=79165114&sid=1

World of Warcraft Client Patch 2.0.10

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

  • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
  • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
  • Illidari Mind Breaker has been weakened.
  • Illidari Highlords can now be CC'ed but not Charmed.

PvP

Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins

  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Prayer of Mending now has a 10 second cooldown.
  • Mass Dispel will now target immunity effects first.
  • Circle of Healing mana cost reduced by 25%.
  • The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
  • The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman

  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
  • The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warlock

  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
  • Increased the health bonus from "Commanding Shout" by 50%.
  • "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

Items

  • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
  • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
  • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
  • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
  • Corrected many items that had incorrect stat values assigned to them.
  • The rewards from the "Fel Embers" quest are now superior items as intended.
  • Reduced the damage dealt by "The Lightning Capacitor".
  • Corrected the level requirement of the "Fist of Reckoning".
  • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
  • "Burnoose of Shifting Ages" can now be disenchanted.
  • "Nethershrike" now has the proper sell value and can be disenchanted.
  • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
  • The "Marksman's Bow" now has the proper damage range.
  • "Hourglass of the Unraveller" will now properly increase ranged attack power.
  • Corrected the socket bonus for "Soul-Collar of the Incarnate".
  • Corrected a typo in the set bonus of "Warbringer Armor".
  • "Ruby Slippers" now properly have a cast time.
  • Corrected the min use level of "Terokk's Shadowstaff".
  • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
  • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
  • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
  • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
  • "Aldor Guardian Rifle" now has a range correctly set on it.
  • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
  • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
  • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
  • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
  • The "Mark of Conquest" trinket now correctly triggers the mana regen effect.

Raids and Dungeons

  • Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
  • Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.
  • Hellfire Citadel:Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
  • Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
  • Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.
  • Tempest Keep: Arcatraz
  • Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
  • The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
  • Auchindoun Shadow
  • Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
  • Tempest Keep: Botanica
  • Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
  • Mutate Fleshlashers now deal less melee damage.
  • Mutate Horrors and Fear-Shriekers now have less health.
  • Sunseeker Researchers will now cast shocks less frequently.
  • Sunseeker Chemists are now Paladin type instead of Warrior type.
  • The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
  • High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
  • Tempest Keep: Mechanar
  • Gatewatcher Iron-Hand now wields a Jackhammer.
  • Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
  • Caverns of Time
  • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
  • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
  • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
  • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
  • Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.
  • The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
  • Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
  • The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes

  • Fixed the credits to display properly.

World of Warcraft Patch 2.0.7

The Servers just went down to apply the new Patch 2.0.7 for World of Warcraft. Basically its no longer possible to easily get the Key Fragments for the Karazhan attunement from instances cleared by other groups. The Buff for Haste Rating is something I also like, especially since both of my weapons grant haste.

World of Warcraft Client Patch 2.0.7 (02/13/2007)

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General

  • The amount of haste granted by a point of haste rating has been increased by about 50%.
  • 20 slot bags are now bind on equip.
  • Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
  • The Crust Bruster has had a loot icon and sound change.
  • Players can no longer send gift wrapped packages via COD.
  • When sharing a quest, the order logic has changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full.

PvP – Battlegrounds

  • If Primalist Thurloga is attacked and pulled off her pathing on the way to summon Lokholar the Ice Lord, she will now properly path back to the summoning ring to complete the event.
  • PVP flags and graveyard nodes can no longer be captured through collision.

Raids and Dungeons

  • Players are no longer able to accept the quest "The Opening of the Dark Portal" while the Black Morass encounter is engaged.
  • In the Black Morass, Chrono Lord Deja will now properly spawn during a Heroic Mode attempt.
  • After completing the Black Morass encounter, all the additional mobs in the zone will no longer all aggro.
  • Durnholde Lookouts will now properly despawn after all 5 of the Baracks in Caverns of Time: Escape from Durnholde are burned down.
  • he items required to complete the Karazhan key quest can now only be looted by the first group in the instance to reach them.Berthold the Doorman will now have a gossip option to teleport players to the Shade of Aran's room. This gossip option only becomes available when players have defeated the Shade of Aran.
  • The aggro range for players when under the effect of "Incite Chaos" while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted.
  • Many creatures within Coilfang Resevoir have been slightly retuned.
  • Many creatures within the Mana Tombs have been slightly retuned.

Mac

Stability improvements in Multi-Threaded OpenGL support on future OS X releases.

Bug Fixes

  • The talent "Combat Potency" no longer causes rogues to have a chance to gain energy when other players hit them with off-hand attacks.
  • Players with multiple chat windows will no longer have fixed channels (ie. general, trade) added back to the main chat window every time they log on.
  • Attempting to prospect less than 5 pieces of ore will no longer cause a game crash. (Spanish Only)
  • The Fel Reaver for "It's A Fel Reaver, But With Heart" quest will now respawn properly if you wipe on the quest.
  • Fixed a crash that could occur when on a flight path.
  • Fixed the local defense channel so that it will properly change based on the player's zone.

World of Warcraft – Burning Crusade Patchday – Patch 2.0.6 (01/23/2007)

The First Patch for the World of Warcraft Expansion Burning Crusade has been applied to the Servers. As implemented before on the Testserver these chages made it to the Patch:

World of Warcraft Client Patch 2.0.6 (01/23/2007)

The latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/

Hunters

  • "Silencing Shot" now does only 50% of weapon damage instead of 75%.
  • The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
  • The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
  • The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3.

Mages

  • Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
  • Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
  • "Counterspell" no longer triggers the global cooldown.
  • "Mana Shield" now absorbs magical damage as well as physical damage.

Priests

  • the bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.

Bug Fixes

  • The "Frozen Shadoweave Boots" will now properly increase shadow damage.
  • Players will no longer lose control of their character if they try to talk to an NPC while mobs are aggro on them.
  • The /equip command will now work on pieces of gear that are not in your primary bag.
  • Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace.
  • The "Corruptor" 4 piece set bonus will now be properly applied.
  • The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground.
  • The Arena queue tooltip will now show the arena that the player is queued for.
  • Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped.
  • Fixed an error that was causing players to disconnect forming a party with other members in the same area.
  • Pet icons will now properly update in the Stables window.
  • Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.
  • Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds.
  • Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue.
  • Nethershards will no longer cost honor to purchase but will cost gold instead.
  • Players will no longer be given access to both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City.

Burning Crusade Quest Guide and Region Guide

World of Raids has posted a very nice guide on quests in the new outland regions. There are also nice Questhelpers for Alliance and Horde. Definitely thread to check out while downloading and patching World of Warcraft. Be sure to check it out here.

Burning Crusade has started.

I think I have never seen as much World of Warcraft Players as this morning in the electronic store. Maybe it was the horror from the initial launch of Word of Warcraft where the Box was sold out for weeks to come that drove all those people in the electronic store.

Actually I wanted to go to a midnight sale, but without internet this was not rally of any use. Fortunatley the new internet line was connected already at 9:00 this morning and I was able to be at the store when it opened. I have not seen so many pale faces and strange people as I have seen this morning … just to realize that I am one of them … haha

Client is downloading the patch and I will be online again soon.

I just read the news that the Media Markt in Cologne Germany was overrun last midnight. There were so many customers pushing to get into the mall that the glassdoors broke and 2 customers were injured. Probably too many orcs or cowmen pushing from the back.

By the way. If You came here via Search Engine, looking for a particular posting you need to use the search function on the sidebar to find the article if it is no longer visible on the start page. Google, MSN do not link to the postings directly, just to the Main Page.

World of Warcraft Patch Notes 01/09/07

Taken from the World of Warcraft Forums I have the latest patch notes (1/9/07) for World of Warcraft here for your convenience. There are a lot of changes ahead so take your time reading.

The Burning Crusade

Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal – and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?

General

  • A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
  • Mazk Snipeshot in Booty Bay now sells bullets.
  • The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
  • Players will now need to be level 58 to pass through the Dark Portal.(The Burning Crusade Expansion must be installed.)
  • Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
  • Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
  • The title "Scarab Lord" can now be chosen in game for select players.

PvP

  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
  • A new bracket has been added to Alterac Valley for level 61-70.
  • Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
  • Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.

Druids

  • Due to various talent changes, all Druids will have all their talent points refunded.
  • "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
  • "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
  • "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
  • "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
  • "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting "Wrath" by 25/50/70%.
  • "Blood Frenzy" benefits have merged with "Primal Fury".
  • "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
  • "Pounce" no longer requires the druid to be behind the target.
  • "Barkskin" is now usable while stunned.
  • Druids now need substantially less agility per dodge.
  • "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
  • The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
  • "Swipe" has had its threat bonus multiplier removed.
  • "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
  • "Regrowth" has had its mana cost reduced by approximately 18%.
  • "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
  • The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards to 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
  • "Mangle" will not stack multiple copies from multiple forms of druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
  • "Enrage" will now show up in the combat log and in floating combat text.
  • "Lifebloom" will now correctly consume clearcasting.
  • "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
  • If a spell is resisted, it will no longer break stealth.
  • "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
  • Shapeshifted druids will now be able to speak to npcs while shapeshifted.

Hunters

  • "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
  • If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
  • If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.

Mages

  • "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
  • "Ice Lance" is now correctly affected by "Elemental Precision".
  • "Ice Armor"is now correctly affected by "Elemental Precision".
  • "Frost Armor" is now correctly affected by "Elemental Precision".
  • Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
  • "Blazing Speed" no longer PROCs while the caster is mounted.

Paladins

  • "Blessing of Might" now also increases ranged attack power.
  • "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
  • "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
  • "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
  • We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
  • "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
  • There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
  • The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased.

Priests

  • "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
  • "Surge of Light" (Holy Talent) can no longer be triggered by using items.

Rogues

  • Due to various talent changes, Rogues will have all talent points refunded.
  • "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level50.
  • The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
  • "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
  • "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
  • "Preparation" now only resets the cooldown of the "Evasion","Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
  • "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
  • The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
  • There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
  • Each rank of "Weapon Expertise"now provides 5 weapon skill.
  • "Surprise Attacks" now increases the damage from "Sinister Strike","Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
  • Resisted spells will no longer break "Stealth"/"Vanish".
  • Combo points added to a target should not be reset until you add a combo point to a different target.

Shaman

  • "Earth Shock" no longer causes increased threat.
  • "Frost Shock" now causes increased threat.
  • The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Warlocks

  • Melee damage of "Felguard" has been reduced.
  • The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
  • The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
  • The mana cost of "Soul Fire" has been reduced by approximately 45%.
  • The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
  • Pets will again have their mana reset to full in addition to their health when first summoned.
  • "Demonic Resilience" will now properly reduce pet damage taken.
  • Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
  • When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
  • The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%.

Warriors

  • "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
  • "Slam's" swing time is no longer slowed by damage taken.
  • "Rampage's" rage cost has been reduced to 20.
  • The daze portion of "Piercing Howl" will now still land even if the target is already snared.
  • The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.

Items

  • The energy gained from "Thistle Tea" now decreases with levels past 40.
  • "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
  • "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
  • "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
  • The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
  • The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
  • "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.
  • "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
  • "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
  • "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
  • "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
  • "Tidal Charm" Now has a chance of failure against targets over level 60.
  • "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
  • "Rune of Metamorphosis" now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage.
  • "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
  • "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
  • "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
  • "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
  • "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
  • "Wail of the Banshee" now has a chance of failure against targets over level 60.
  • The threat reduction from Fetish of the Sand Reaver now decreases with levels past 60.
  • The threat reduction from "Eye of Diminution" now decreases with levels past 60.
  • "Stygian Buckler" now has a chance of failure against targets over level 60.
  • "Horned Viking Helmet" now has a chance of failure against targets over level 60.
  • "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
  • "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
  • "Clutch of Foresight" now has a chance of failure against targets over level 60.
  • "Flash Bomb" now has a chance of failure against targets over level 60.
  • The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
  • The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
  • The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.
  • The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.
  • The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
  • The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charm".
  • The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
  • Collector's Edition pets are now blue items.

Professions

  • Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
  • Silver/Golden/Mystic/Runic Spellthread have been increased in power.

 

Enchantments

  • The Crusader Enchantment now decreases in potency for wielders above level 60.
  • The Icy Chill Enchantment now decreases in potency for wielders above level 60.
  • The Lifestealing Enchantment now decreases in potency for wielders above level 60.

 

User Interface

  • The Auction House will now sort items first by buyout price then by current price.
  • Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
  • Players will now be able to pull out a pet window to see all the pets in the raid.
  • Added Ranged and Spell stats as a display option for the G15 keyboard.
  • Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.
  • PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
  • Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
  • Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
  • Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".

API Changes

  • NEW: Dismount()
  • NEW: equippable = IsEquippableItem(item)
  • NEW: link = GetInboxItemLink(index)
  • NEW: button = GetMouseButtonClicked() — Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
  • NEW: hasMacro = CursorHasMacro()
  • NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot,"spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()

Macro Features

  • NEW: /dismount
  • /castsequence will equip items if they need to be equipped, and use them otherwise.
  • The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
  • If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
  • A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia]Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain

Key Bindings

  • Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
  • Key bindings that directly cast spells or use items now respect the self-cast modifier.

Frame Methods

  • UPDATED: protected, explicit = Frame:IsProtected() — New 'explicit'
  •             return value

Tooltip Methods

  • NEW: isUnit = Tooltip:IsUnit("unit")
  • NEW: name = Tooltip:GetUnit()
  • NEW: name, link = Tooltip:GetItem()
  • NEW: name, rank = Tooltip:GetSpell()
  • Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell

Cooldown Indicators

  • There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"> should be replaced by <Cooldown inherits="CooldownFrameTemplate">

Secure Templates

  • Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
  • Added support for state header resizing and re-parenting on state changes.

Saved Variables

  • Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.

Mac

  • The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
  • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
  • Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
  • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
  • Music looping is now fixed.

 

Bug Fixes

  • Characters on your friends list that are deleted will now properly be removed from the friends list.
  • Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
  • You will now be able to remove players from other realms from your ignore list after leaving the battleground.
  • Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
  • When you craft an item with a random property, it will now display it has random properties in the crafting UI.
  • Characters will no longer be rooted in place until logout when beingforce-quit during the opening cinematic.
  • Pet statistics will now appear in green when being buffed by an outside source.
  • You should now get the mail indicator when your inventory is too full after leaving a battleground.
  • Spell penetration should now properly update on the character sheet.
  • Certain throwing weapons will no longer be consumed when used as a throwing weapon.
  • Certain throwing weapons have had a damage range added to their tooltip.
  • Reduced the cost of some battleground rewards.
  • The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.
  • "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
  • The druid talent skill "Tree of Life" now has a swimming animation.
  • Adjusted the tooltip for Barkskin to reflect the proper functionality.
  • "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
  • The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
  • The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
  • The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.
  • The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
  • "Misdirection" will now redirect the threat from "Distracting Shot".
  • "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.
  • "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".
  • Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause thecorrect amount of damage as indicated in the tooltip.
  • The hunter Survival Talent "Readiness" will now finish the cooldownof the ability "Wyvern Sting".
  • Mages using "Molten Armor" on themselves and being hit while casting"Arcane Missiles" or "Blizzard" will no longer cancel the spells.
  • The mage spell "Ice Armor" will now be affected by the talent "FrostWarding".
  • "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
  • The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
  • The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
  • "Ice block" will now make a mage immune to "Avenger's shield".
  • "Blazing Speed" will now remove movement impairing effects when itprocs.
  • Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.
  • "Arcane Missiles" will no longer continue to channel after the target is dead.
  • "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
  • The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
  • The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
  • "Benediction" will now decrease the mana cost of "Seal of Blood".
  • "Shadow Word Death" will no longer do damage to the casting priest when resisted.
  • "Holy Fire" (rank 9) cast time has been adjusted for consistency withall other ranks of "Holy Fire" to 3.5 seconds.
  • The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
  • "Prayer of Mending" no longer procs the heal when all damage is absorbed.
  • Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
  • The visual effect of "Shadowform" will no longer persist if disabledwhile mounted.
  • Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
  • The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked.
  • A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
  • The rogue Assasination talent "Find Weakness" will now work properlywith the finishing move "Deadly Throw".
  • Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
  • The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
  • "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
  • The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
  • The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.
  • The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
  • The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.
  • The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
  • The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
  • The shaman Restoration talent "Totemic Focus" will now be applied to"Earth Elemental Totem" and "Fire Elemental Totem".
  • "Lightning Overload" no longer incorrectly charges mana for the freeLightning Bolt.
  • "Rockbiter Weapon" no longer charges twice the listed mana when cast.
  • The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
  • "Unstable Affliction" is now improved by the talent "Shadow Mastery".
  • Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
  • The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
  • Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
  • Warlock pet "Felguard" will now use the appropriate sounds.
  • Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but thepet is immune and will not learn the spell.
  • Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.
  • The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
  • Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
  • "Second Wind" will no longer improperly proc off of a mob's daze.

Beta Patchnotes for 2.0.3-6244 are finally up

If You waited for breathtaking changes in the Burning Crusade Beta then You do not need to bother. It is just a few minor changes that have been officially announced.

World of Warcraft Client Beta Patch 2.0.3-6244

The latest patch notes can always be found at http://beta.worldofwarcraft.com/thread.html?topicId=560370

Druids

  • Using the /sit, /sleep, lie commands or going afk will no longer freeze a Druid while using Flight Form.

Hunters

  • Pets should now be at full life when resurrected in the battlegrounds.

Priests

  • "Spirit of Redemption" will no longer prevent soulstoned Priests from resurrecting.

Shaman

  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Items

  • The tooltip for the "Lifegiving Gem" now properly indicates that players will lose health when the effect wears off if they are not at full life.

PvP

  • Using "Iceblock" while carrying Silithyst will no longer destroy it but instead drop it on the ground.

Bugs

  • Players will no longer be stuck in mid-air if they jump while under the influence of "Mind Control".
  • Players attemmpting to redeem an Upper Deck code while their inventory is full will receive the item in their mailbox instead.
  • Pets affected by scaling will no longer be summoned with less than 100% life.
  • Corrected some stat tooltip errors on the character sheet.
  • Fixed a freezing error when running two windowed clients at once.
  • The Area of Effect damage for "Seed of Corruption" and "Blizzard" has been properly capped.
  • Players will no longer freeze on re-entering the game after using the /quit command.
  • Adjusted the locations of several "Tastyfish" nodes to be more accessible for fishing.
  • Players that are enabled for PvP will now be able to complete the Shattrath City quest "City of Light".
  • Random property items with bonuses to Mana Regeneration will now apply correctly.
  • Players will no longer need to relog after learning the Apprentice or Journeyman Riding skill.
  • Ambient critters will no longer call out to other creatures for help.
  • Casting "Mangle" before activating a bleed ability will now apply the proper increase in bleed damage.

Let us hope for some improvements for the future.

Burning Crusade Beta: Patch 2.03 Rogue Changes

World of Raids has the new patchnotes for Burning Crusade Beta Patch 2.03 online. You can read all patch notes here. For us Rogues only some minor changes were applied.

Rogues:

  • Rogue talent Weapon Expertise changed to 2/2 increasing weapon skill of daggers/swords/fist weapons by 10.
  • Suprise attacks dmg increased from 8% to 10%.
  • Renataki Charm of Trickery changed (scales with lvl now, 40 energy at lvl 70)
  • Venomous Totem changed to: Use: Increases the damage dealt by instant Poison by 65 and the periodic damage dealt by Deadly Poison for 22 for 20 sec.
  • Rogue T4 set bonuses changed, are now:
    (2) Set: increases the duration of your Slice and Dice ability by 1 sec per combo point.
    (4) Set: Your finishing moves have a 15% chance to grant you a combo point. 

Weapon Expertise is still quite useless, since the nerf of +weaponskill. It no longer reduces the damage reduction by glancing blows and just increases the critchance versus higher level mobs by 0.1% per +weaponskill. I do not think it is worth 2 Talent points

I  have not heard if they also adjusted the mace skill in the mace specialization, but I would not wonder if Blizzard forgut us poor mace rogues again 😉 But then +weaponskill is so useless nowadays that it will not matter anyhow.

I like the increase of Surprise Attacks damagebonus. But I still think here that with Slice and Dice as THE finisher in PvE for a combat Rogue making finishing moves nondodgeable is a slap in the face of every combat Rogue and I would like to have it back on Sinister Strikes.