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Photography, Games, Wolves, Dogs and other Canines

Kategorie: interviews

interviews

Veröffentlicht am 2012, August 20

Wildstar Footage from Gamescom 2012

Finally some exclusive footage from Wildstar at gamescom 2012 made it to gametrailers. Jeremy Gaffney gives us an excellent walkthrough of combat, environment, new zones. There are tons of new pieces and bits, inclusive the estimated start of the Wildstar Beta!

„Wildstar Footage from Gamescom 2012“ weiterlesen

Veröffentlicht am 2012, Juli 12

A look at Carbine’s Prop Team!

This Wildstar Wednesday we will have a look at „The Prop Team“ at Carbine Studios, which is creating the little gadgets that we have seen in previous videos. It is always nice to look behind the scenes, see the excitement for the project at the average worker, how and what they work on, giving the company a face.

„A look at Carbine’s Prop Team!“ weiterlesen

Veröffentlicht am 2012, Juni 25

Exclusive Interview with Jeremy Gaffney on Wildstar

What a day! Loic Claveau, European Lead Community Manager at Carbine Studios, invited a couple of fan sites to take part in a Q & A session with Jeremy Gaffneys, Executive Producer, via Skype about Wildstar!

„Exclusive Interview with Jeremy Gaffney on Wildstar“ weiterlesen

Veröffentlicht am 2012, Juni 15

Wildstar Q&A with Jeremy Gaffneys on Reddit

Jeremy Gafneys hosts a Q&A at reddit. There are many interesting questions and answers. It seems that Wildstar is slowly starting to talk about new stuff and ideas.

„Wildstar Q&A with Jeremy Gaffneys on Reddit“ weiterlesen

Veröffentlicht am 2011, September 29

WildStar Wednesday: The Recipe for Perfect Music

This weeks Wildstar Wednesday is all about Music. Lead Composer Jeff Kurtenacker talks about the musical opportunities to play with tonality and colors fitting to a future-fantasy setting. We also get to hear 2 new tracks, „What We now call Home“ and „Justice doesn’t always wear a Badge“

„WildStar Wednesday: The Recipe for Perfect Music“ weiterlesen

Veröffentlicht am 2011, September 5

Layer System in Combat and Paths

Tenton Hammer has an interesting series of interviews with Jermy Gaffneys of Carbine Studios about their upcoming stylish MMORPG Hit Wildstar. He goes into detail about how they reward a player for playing good and gives an excellent example how the layer system works in the starting zone.

„Layer System in Combat and Paths“ weiterlesen

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