Witcher 2: Near Invulnerability (Patch 1.2)

In case you find Witcher 2 too difficult, or are more interested in the story than the game I have modified Heart of Melitele in the def_item_misc.xml to make you very powerful. When you meet „Newboy“ at the very start of Witcher 2, you agree to have a look at his talisman and then persuade him that it might be cursed he will give it to you.

Since it is so easy to get this item and you get it pretty much as first action I buffed its stats significantly to make you near invulnerable.

Download

Download the Mod here.

What does it do?

You put the file def_item_misc.xml into the folder The Witcher 2CookedPCitems

If the folders CookedPC and items do not exist you need to create them.

The location should be The Witcher 2CookedPCitemsdef_item_misc.xml

You will get 200 damage reduction, resistances, +2000 vitality, +45-50 melee damage, increased critical effects, increased max weight limit and many more

Here is the full list of the new super powers in case you want to mod it yourself:

<ability name=“Heart of Melitele _Stats„>
<damage_reduction mult=“false“ always_random=“false“ min=“200″ max=“200″/>
<vitality mult=“false“ always_random=“false“ min=“2000″ max=“2000″/>

<damage_min mult=“false“ always_random=“false“ min=“45″ max=“45″/>
<damage_max mult=“false“ always_random=“false“ min=“50″ max=“50″/>

<res_poison display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″  type=“resistance“/>
<res_bleed display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″ type=“resistance“/>
<res_burn display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″ type=“resistance“/>
<damage_reduction_magicbonus display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″ type=“resistance“/>

<vitality_regen mult=“false“ always_random=“false“ min=“500″ max=“500″/>
<vitality_combat_regen mult=“false“ always_random=“false“ min=“500″ max=“500″/>

<endurance mult=“false“ always_random=“false“ min=“5.0″ max=“5.0″/>
<endurance_regen display_perc=“true“ mult=“false“ always_random=“false“ min=“5″ max=“5″/>
<endurance_combat_regen display_perc=“true“ mult=“false“ always_random=“false“ min=“5″ max=“5″/>

<damage_signsbonus mult=“false“ always_random=“false“ min=“50″ max=“50″ type=“bonus“/>
<signs_power mult=“false“ always_random=“false“ min=“50″ max=“50″ />
<igni_radius mult=“false“ always_random=“false“ min=“5″ max=“5″/>
<aard_radius mult=“false“ always_random=“false“ min=“5″ max=“5″/>
<aard_knockdown_chance mult=“false“ always_random=“false“ min=“2″ max=“2″/>

<potions_duration mult=“false“ always_random=“false“ min=“20″ max=“20″/>
<oils_time_bonus mult=“false“ always_random=“false“ min=“20″ max=“20″ />
<max_weight mult=“false“ always_random=“false“ min=“1000″ max=“1000″/>

<crt_bleed display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_poison display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_freeze display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_stun display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_knockdown display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_burn display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>

<hit_back_bonus mult=“false“ always_random=“false“ min=“10.0″ max=“10.0″ type=“bonus“/>

<adrenaline_on_hit mult=“false“ always_random=“false“ min=“20″ max=“20″ type=“bonus“/>

<instant_kill_chance display_perc=“true“ mult=“false“ always_random=“false“ min=“0.25″ max=“0.25″ type=“bonus“/>

<experience_bonus mult=“false“ always_random=“false“ min=“10″ max=“10″ />

</ability>
<ability name=“Youngs Talisman _Stats„>
<damage_reduction mult=“false“ always_random=“false“ min=“200″ max=“200″/>
<vitality mult=“false“ always_random=“false“ min=“2000″ max=“2000″/>

<damage_min mult=“false“ always_random=“false“ min=“45″ max=“45″/>
<damage_max mult=“false“ always_random=“false“ min=“50″ max=“50″/>

<res_poison display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″  type=“resistance“/>
<res_bleed display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″ type=“resistance“/>
<res_burn display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″ type=“resistance“/>
<damage_reduction_magicbonus display_perc=“true“ mult=“false“ always_random=“false“ min=“10″ max=“10″ type=“resistance“/>

<vitality_regen mult=“false“ always_random=“false“ min=“500″ max=“500″/>
<vitality_combat_regen mult=“false“ always_random=“false“ min=“500″ max=“500″/>

<endurance mult=“false“ always_random=“false“ min=“5.0″ max=“5.0″/>
<endurance_regen display_perc=“true“ mult=“false“ always_random=“false“ min=“5″ max=“5″/>
<endurance_combat_regen display_perc=“true“ mult=“false“ always_random=“false“ min=“5″ max=“5″/>

<damage_signsbonus mult=“false“ always_random=“false“ min=“50″ max=“50″ type=“bonus“/>
<signs_power mult=“false“ always_random=“false“ min=“50″ max=“50″ />
<igni_radius mult=“false“ always_random=“false“ min=“5″ max=“5″/>
<aard_radius mult=“false“ always_random=“false“ min=“5″ max=“5″/>
<aard_knockdown_chance mult=“false“ always_random=“false“ min=“2″ max=“2″/>

<potions_duration mult=“false“ always_random=“false“ min=“20″ max=“20″/>
<oils_time_bonus mult=“false“ always_random=“false“ min=“20″ max=“20″ />
<max_weight mult=“false“ always_random=“false“ min=“1000″ max=“1000″/>

<crt_bleed display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_poison display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_freeze display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_stun display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_knockdown display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>
<crt_burn display_perc=“true“ mult=“false“ always_random=“false“ min=“0.5″ max=“0.5″ type=“critical“/>

<hit_back_bonus mult=“false“ always_random=“false“ min=“10.0″ max=“10.0″ type=“bonus“/>

<adrenaline_on_hit mult=“false“ always_random=“false“ min=“20″ max=“20″ type=“bonus“/>

<instant_kill_chance display_perc=“true“ mult=“false“ always_random=“false“ min=“0.25″ max=“0.25″ type=“bonus“/>

<experience_bonus mult=“false“ always_random=“false“ min=“10″ max=“10″ />
</ability>

This mod may override other Item Mods you may be using. Simply remove the file to delete the Mod.

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