Druid Hotfix – 3/06/07

Since Bear Druids took a rough beating with the reduction of Swipe and Mangle Damage, Reduction of Critical strike Damage Bonus even Blizzard realized that the nerf was too big to keep us Druids as Tanks.

My Mangle did up to 2500 Damage on a Target while it is not at around 1200 Damage. I think its a tough cut for a 41 point Talent. I think there are other classes that deal many times more burst damage. I wonder when and if Warlocks, Undead Shadowpriests and Mages will be brought in Line as well. Till then we PvP doing Hurricane and Travelform.

This information is taken from: http://forums.worldofwarcraft.com/thread.html?topicId=79628116&sid=1

Hotfix 3/06/07

  • The Druid ability Lacerate will now land a small amount of instant damage, causing it to generate threat against bleed-immune creatures.
  • The Druid ability Mangle (Bear) will now generate 50% bonus threat.

Additional explanation for these fixes and information on Armor:

We’ve taken a close look at constructive feedback provided on our Druid Bear changes, and are hotfixing the following changes today:

  1. Lacerate will now do a small amount of direct damage to the target. This means it will generate threat rather than an immune message when used on bleed-immune creatures. However, bleed-immune creatures will still not receive the debuff from Lacerate. This should address concerns about Druids being able to tank in specific bleed-immune encounters.
  2. Mangle (Bear) now generates 50% bonus threat on its damage. We realized that in reducing Mangle damage, we made it less useful as a snap aggro tool. This threat bonus moves it back up to almost where it was before the 2.0.10 changes.
  3. In addition, we examined concerns about the best Feral Druid armor pieces being outdoor world quest rewards, and Druids feeling their tanking ability would not scale with better gear. We are adjusting superior and epic leather pieces designed to be used by Bear Druids and increasing the armor on many of those items, particularly raid sets. These changes, however, will not show up until patch 2.1.0.

Here are the latest Druid notes from the live patch for 2.0.10:

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Answers that have been provided at this point in time:

Regarding changes to Damage, Mitigation and Hitpoints:

  • http://forums.worldofwarcraft.com/thread.html?topicId=79173728&postId=798213607&sid=1#121

About Druid Tanking:

  • http://forums.worldofwarcraft.com/thread.html?topicId=80368201&postId=798261694&sid=1#208

In regard to further testing and feedback needed on Druid changes (This still holds true despite being live now. We are watching things still.):

  • http://forums.worldofwarcraft.com/thread.html?topicId=77567557&postId=785307925&sid=1#4

PTR patch discussion thread for previous discussion reference:

  • http://forums.worldofwarcraft.com/thread.html?topicId=79165114&sid=1

Beta Patchnotes for 2.0.3-6244 are finally up

If You waited for breathtaking changes in the Burning Crusade Beta then You do not need to bother. It is just a few minor changes that have been officially announced.

World of Warcraft Client Beta Patch 2.0.3-6244

The latest patch notes can always be found at http://beta.worldofwarcraft.com/thread.html?topicId=560370

Druids

  • Using the /sit, /sleep, lie commands or going afk will no longer freeze a Druid while using Flight Form.

Hunters

  • Pets should now be at full life when resurrected in the battlegrounds.

Priests

  • "Spirit of Redemption" will no longer prevent soulstoned Priests from resurrecting.

Shaman

  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Items

  • The tooltip for the "Lifegiving Gem" now properly indicates that players will lose health when the effect wears off if they are not at full life.

PvP

  • Using "Iceblock" while carrying Silithyst will no longer destroy it but instead drop it on the ground.

Bugs

  • Players will no longer be stuck in mid-air if they jump while under the influence of "Mind Control".
  • Players attemmpting to redeem an Upper Deck code while their inventory is full will receive the item in their mailbox instead.
  • Pets affected by scaling will no longer be summoned with less than 100% life.
  • Corrected some stat tooltip errors on the character sheet.
  • Fixed a freezing error when running two windowed clients at once.
  • The Area of Effect damage for "Seed of Corruption" and "Blizzard" has been properly capped.
  • Players will no longer freeze on re-entering the game after using the /quit command.
  • Adjusted the locations of several "Tastyfish" nodes to be more accessible for fishing.
  • Players that are enabled for PvP will now be able to complete the Shattrath City quest "City of Light".
  • Random property items with bonuses to Mana Regeneration will now apply correctly.
  • Players will no longer need to relog after learning the Apprentice or Journeyman Riding skill.
  • Ambient critters will no longer call out to other creatures for help.
  • Casting "Mangle" before activating a bleed ability will now apply the proper increase in bleed damage.

Let us hope for some improvements for the future.

Burning Crusade Beta: Patch 2.03 Rogue Changes

World of Raids has the new patchnotes for Burning Crusade Beta Patch 2.03 online. You can read all patch notes here. For us Rogues only some minor changes were applied.

Rogues:

  • Rogue talent Weapon Expertise changed to 2/2 increasing weapon skill of daggers/swords/fist weapons by 10.
  • Suprise attacks dmg increased from 8% to 10%.
  • Renataki Charm of Trickery changed (scales with lvl now, 40 energy at lvl 70)
  • Venomous Totem changed to: Use: Increases the damage dealt by instant Poison by 65 and the periodic damage dealt by Deadly Poison for 22 for 20 sec.
  • Rogue T4 set bonuses changed, are now:
    (2) Set: increases the duration of your Slice and Dice ability by 1 sec per combo point.
    (4) Set: Your finishing moves have a 15% chance to grant you a combo point. 

Weapon Expertise is still quite useless, since the nerf of +weaponskill. It no longer reduces the damage reduction by glancing blows and just increases the critchance versus higher level mobs by 0.1% per +weaponskill. I do not think it is worth 2 Talent points

I  have not heard if they also adjusted the mace skill in the mace specialization, but I would not wonder if Blizzard forgut us poor mace rogues again 😉 But then +weaponskill is so useless nowadays that it will not matter anyhow.

I like the increase of Surprise Attacks damagebonus. But I still think here that with Slice and Dice as THE finisher in PvE for a combat Rogue making finishing moves nondodgeable is a slap in the face of every combat Rogue and I would like to have it back on Sinister Strikes.

Patch 1.13 coming on December 5th

As confirmed by blue the new Patch 1.13 "Before the Storm" will come online at December 5th. If You are still trying to gain Rank it will be too late now. Next reset Your gained Rank will no longer grant You access to the PvP Items due to the changes to the honor system. In my eyes Alterac rewards will be much harder to get now with the new requirements, but we will see. I suppose for us Europeans it will mean that we get the patch 1 day after.

The coming patch will include the new talents, the new honor system and many more features of the Burning Crusade Expansion. 

"The next World of Warcraft content update, “Before the Storm,” will include the new PvP Honor System, as well as other new features that will prepare us for The Burning Crusade expansion. We are currently planning to release this content update next Tuesday, December 5. Please note that the patch date is still subject to change, and we will keep you informed of any changes to the plan as they happen.

If the patch goes live as planned, this will be the last week that new PvP ranks under the old Honor System can be earned, as the patch will immediately introduce the new Honor System. We will run one final honor calculation on December 5 and update everyone’s ranking accordingly on that date so that players who achieve a new rank for that week have the opportunity to display that title on their character. Please note, however, that no new PvP rewards will be unlocked for purchase with this final “old Honor System” calculation, regardless of any increase in rank.

For those who have been seeking high-rank PvP armor and weapons, note that the new Honor System will still include these item rewards, and it will actually be easier to earn these items under the new Honor System than under the old Honor System. Those who wish to see how their PvP abilities measure up against other players will still be able to do so under the new Arena System." – Drysc

Patch 2.0.1 partial download.

The Blizzard downloader is already starting a partial download of the new patch 2.0.1. The coming patch will include the new talents, the new honor system and many more features of the Burning Crusade Expansion.

Do not get Your hopes up, since it is only a partial download in advance as confirmed by blue.

In my eyes the new talents will just make my poor Rogue feel incomplete since the new builds with 41 point talents will basically require Level 70 and thus will always miss some important Talents. Then also the nerf to the weaponskills which will make it quite useless.
Other changes are simply great, especially no dishonorable kills, and no more honor decay.

Patch 2.0.1 hits the Test Realms (patch notes included)

The Patch 2.0 with the new honor system, 41 point talents and many more changes has been uploaded to the public test realms. Since these are feature that will most likely go live I have added the patch notes for Your convenience.

There are many changes I really like, while I completely detest others. For example, why did they change the +skill from weapons? It was the main reason I rerolled a human rogue. But now for +0,5% increased crit chance on higher level mobs its hardly worth it anymore. Big human nerf in my eyes :-/

——————————————————————————–
– World of Warcraft Test Patch 2.0.1
——————————————————————————–

General

  • All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
  • All pets now receive a percentage of their master’s armor, spell damage, spell resistances, attack power, and stamina.
  • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
  • HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
  • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
  • New item property „Resilience“ has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  • Weapon Skill now does the following:
  • Weapon skill will no longer reduce the percentage damage lost due to glancing.
  • The player will gain 0.1% to their critical strike rating per weapon
  • skill against monsters above their level.
  • When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
  • Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
  • Players will no longer lose faction when under the influence of „Mind Control“ or the Gnomish Mind Control Cap.

PvP

  • Honor System Revamp
  • Current honor totals have been reset.
  • Players may display their highest lifetime rank title (accessible from character sheet).
  • Honor points earned each day may now be spent as a form of currency.
  • Check the PvP tab of your character sheet to see your honor information.
  • PvP rewards are no longer unique.
  • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
  • Two New Arenas are now available in three different modes.
  • 2v2, 3v3, and 5v5 matches Players may queue up at Goblin NPC’s in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan

Druids

  • The talent „Swiftmend“ will now include bonus healing from the talents „Improved Rejuvenation“ and „Empowered Rejuvenation“.

Hunters

  • Traps can be set while in combat, but require a 2 second arming time.
  • Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • 1 agility will now grant 1 ranged attack power.
  • Auto shot is now reset when casting Aimed Shot.

Shaman

  • Shaman with the appropriate talent spec are now able to dual-wield.
  • Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.
  • Rockbiter’s weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
  • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

  • Range of „Drain Life“ and „Drain Mana“ spells have been increased.

Warriors

  • Rage generation from dealing damage has been normalized.
  • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

  • The „Far Sight“ effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability „Eagle Eye.“
  • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that „Finkel’s Skinner“ now counts as a Skinning Knife. Several weapons
  • that are picks have been flagged as counting as a Mining pick as well.
  • Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.
  • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
  • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
  • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
  • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
  • Players will no longer be able to sell the „Blue Skeletal Horse“ to vendors.
  • The damage Proc from the item „Misplaced Servo Arm“ will no longer break the Rogue ability „Gouge“.
  • The „Skull of Impending Doom“ has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
  • The Backfire effect on the „Net-O-Matic“ will no longer break on damage.

Professions

  • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
  • Most of the items made by Tailoring/Leatherworking/Blacksmithing
  • have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
  • New Max times required.
  • Level 31+ Green Items at least 8 sec
  • Level 31+ Blue Items at least 15 sec
  • Level 31+ Purple Items at least 25 sec
  • Skill level now determines what items you can disenchant. Skill 1= Level 1-20; Skill 25= Level 20-25; Skill 50= Level 25-30; Skill 75= Level 30-35; Skill 100= Level 35-40; Skill 125= Level 40-45; Skill 150= Level 45-50; Skill 175= Level 50-55; Skill 200= Level 55-60; Skill 225= Level 60-65
  • Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

  • Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
  • LFG/LFM UI
  • Tips have been added to Loading Screen tips and new player tips Meeting Stones now function similar to a Warlock Summon spell.
  • Player’s select party member to be summoned and right click the stone.
  • A second party member then clicks the portal to summon.
  • Enchanting UI has been vastly improved.
  • Raid UI now supports frame for Main Tank.
  • Spell Alert (Enemy Cast bar)
  • Defaults to off Enabled through Interface Options
  • Displays targeted enemy’s cast bar when they are casting.
  • May also be displayed with „V“ key functionality.
  • Auto-loot may be enabled with just one click in the Interface Options.
  • Character sheet UI now displays more precise melee, ranged, and
  • spell stats.
  • Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
  • Semi-charged items can no longer be placed in the Auction House.
  • A knowledge base has been added to the in-game UI.
  • Searchable database of FAQ’s and common support issues.
  • Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
  • The Hunter ability, „Mend Pet,“ will now turn red when a pet is out of range.
  • Players will now be able to disable ability messages in the floating combat text.
  • Players will now be able to scroll down their ignore list if it extends beyond one page.
  • The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
  • Significant changes have been made to User Interface customization.

Bugs

  • The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
  • Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
  • Fixed an issue where effects with 100% chance to be applied were being resisted.
  • Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
  • Party members will now be properly credited for completing the „Dead Man’s Plea“ quest when a totem or pet gets the killing blow on Baron Rivendare.
  • Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
  • Fixed an issue where players were re-taining talent based abilities even after re-training.
  • Fixed an issue where the Warlock spell „Shadowburn“ was improperly consuming two Soul Shards.
  • Fixed an issue where players were unable to click on anything if they had any add-ons installed.
  • Fixed an issue where players were able to use „Mana Burn“ on mobs and players without mana.
  • Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
  • Fixed many interface overlapping graphic issues.
  • Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
  • Blood Elf in Azshara will now have the correct model.
  • Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
  • Fixed an issue that was putting Hunters back into combat when they
  • have the „Spirit Bond“ Talent or have the Cryptstalker set bonus.
  • Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
  • Fixed an issue where players interrupted while casting would have a longer cast time than normal.
  • Fixed an issue where players could not see enchants when inspecting another player.
  • Fixed an issue where extra attacks from „Windfury Weapon“ would not proc „Flurry“ when they crit.
  • Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
  • Fixed an issue where Warlocks were able to despawn a pet to gain a free „Soul Shard“in the Battlegrounds.
  • Warrior „Shield Slam“ and „Shield Bash“ will no longer trigger a proc from an equipped weapon.
  • Fixed an issue where players were able to consume a Mana Emerald at full mana.
  • The totem, „Wrath of Air,“ will no longer be useable in „Ghost Wolf“ form.
  • Fixed an issue where Warrior „Battle Shout“ was causing too much threat.
  • Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
  • Fixed an issue where the Warlock spell „Death Coil“ gained double the benefit from the talent „Shadow Mastery“.
  • Player pets will no longer attack CC’ed targets while in Passive mode.
  • „Prayer of Spirit“ will no longer cast on the user if there is no other target selected.
  • „Lightning Shield“ will now have the appropriate cool-down time between uses.
  • Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
  • The Hunter, „Auto Shot,“ ability will no longer activate on resurrection.
  • Fixed a bug where „Inner Focus“ was not being consumed when using „Mind Soothe.“
  • Fixed a bug where Rogues were able to use the ability
  • „Ghostly Strike“ when not facing their target.
  • Warlock pet dismiss sounds will now play properly.
  • Fixed an issue where Fist weapons were sheathing improperly.
  • Bags will no longer overlap the Bank UI when the game window is resized.
  • Players will no longer be able to whisper to enemy players in Battlegrounds.
  • The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
  • Players will no longer be able to whisper to enemy players in Battlegrounds.
  • Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players.
  • Shapeshifting will now break „Nogginfogger Elixir“ effect.
  • You will no longer die when Feign Death is finished channeling.
  • „Scatter Shot“ will now properly do damage even if the target is immune to the confuse effect.
  • „Aspect of the Cheetah“ will now properly trigger with absorbed damage.
  • Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
  • The talent, „Master of Elements,“ will now properly proc off of totems.
  • Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
  • „Vanish“ will now properly un-target the Rogue from the attacker when the attacker is in the same party.
  • The talent, „Improved Chain Heal,“ will now properly add to the base healing done.
  • „Healing Wave“ Ranks 11 and 12 will now benefit from the Shaman talent, „Healing Way.“
  • „Improved Curse of Agony“ will now properly increase the base and spell power.
  • Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
  • Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
  • Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
  • Casting „Dark Pact“ after exiting combat will no longer put you back in combat.
  • The tool tip for the „Great Staff of the Guardian“ now shows the proper increase of 28 to the party spell critical rating.
  • Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
  • Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
  • „Beastmaster’s Gloves“ will now give the proper 2% crit chance for Hunter pets.
  • Various graphical errors will be noticeable while viewing maps.

Burning Crusade Beta: Patch Notes

Here are the latest Burning Crusade Beta patch notes, taken from the Beta Forum.

World of Warcraft Beta Patch 5991 to 6022 | 24/10/2006 16:26:59 UTC

General

  • Added a Horde Graveyard to southern Hellfire Peninsula
  • Added a new flight path to Swamprat Post in Zangarmarsh.
  • Added meeting stones to the new dungeons.
  • Added a new Alliance base and flight path to Hellfire Peninsula.
  • Non-expansion guards now give directions to expansion Shaman and Paladin trainers.
  • The Giants in Outland are now properly itemized.
  • Various Exodar NPCs have been properly flagged for PvP.
  • Draenei shaman totems have been updated.

PvP

Battlegrounds

  • Added new quests in Arathi Basin and Warsong Gulch for level 60+
  • characters.
  • The mini map will no longer switch off and on when events occur in
  • the battlegrounds.

Arenas

  • Arena games will no longer end as soon as they start.

User Interface

    • Players will now receive a timeout message when a group leader switches their instance preference.
    • Corrected some graphical errors with the LFG system menus.
    • Players on your ignore list will no longer be automatically added to a group when using the LFG system.
    • The Hunter ability Mend Pet icon will now turn red when you are out of range of your pet.
    • The Burning Crusade background art when selecting a realm will no longer glow as brightly with the full-screen glow effect on.

      Bugs

      • Fixed several creatures and NPCs that were falling through the ground.
      • Undercity is no longer missing the doors on the elevators.
      • Fixed several building mouse-over tooltips.
      • Captain Bok’ar’s Furious Rage will now stun himself rather than his target.
      • Fixed a n issue that caused temporary enchants to not work with
      • macros.
      • Fixed an issue that cause Draenei mailboxes to be useable by the Horde.
      • Fixed several quest rewards that were unable to be disenchanted or sold to vendors.
      • Fixed a problem that caused players to get disconnected from the server upon accepting certain quests.
      • Fixed an issue that caused the breath bar to sometimes remain on screen after resurrection.
      • Fixed an issue where players leaving a group that was created by the LFG matchmaking system or leaving the group queue were unable to use the LFG system again.
      • Fixed an issue that caused the LFG icon to not display correctly.

      Patch 1.12.1 mount changes.

      Apparently the Patch 1.12.1 will change the way mounts are handled. The price for mounts will greatly reduce, while the skill to learn riding – 75 for bkue mounts and 150 for epic mounts – will cost 90 and 900 gold. No worries, if you already have an epic mount you will learn the riding skill automatically, once the patch goes live. Read more about the upcoming patch here. There are no patch notes availlable, yet. I will give an update when they are published.

      Known Bugs for World of Warcraft Patch 1.12

      Horus has started a thread with known bugs on the US-Forum. I do not why Blizzard Europe is so indifferent to its customers feedback. Maybe they don’t care or they simply cannot do it.

      Until we get our own thread let us just read the WoW-US Forum here.

      Patch 1.12 will hit European Servers at 23.08.06

      A Blue Post has confirmed the upcoming Patch on Wednesday 23.08.2006.

      „Please note that all realms will be brought offline Wednesday morning between 2:00 a.m. and 4:00 p.m. CEST (Paris Time) for our weekly maintenance. This maintenance is extended due to 1.12 and the cross realm battlegrounds.

      All realms should be available again shortly afterwards.

      We apologise for the inconvenience.“ GameMaster

      The patch will bring cross realm battlegrounds, world PvP and the long awaited Rogue Review. I will link the Patch Notes tomorrow when they are online.