Witcher 3: Spawn Humans, Bosses, Monsters

Now that the console in Witcher 3 can be accessed, I started to compile a list of Spawnable Humans, Monsters and Bosses. Add them simply via Spawn(‚Name‘) …

Spawn Command

spawn('Name',#number)

e.g. to spawn 100 Nekkers type
spawn('nekker',100)

Humans

e.g. spawn(‚cirilla‘)

  • witcher
  • vesemir
  • yennefer
  • triss
  • keira
  • grenn
  • cirilla
  • zoltan
  • sorceress

Bosses

e.g. spawn(‚eredin‘)

  • witch1
  • witch_1
  • witch2
  • witch_2
  • witch3
  • witch_3
  • witch_q105
  • eredin
  • imlerith
  • caranthir

Various Humans

e.g. spawn(’shortsword_hard‘)

  • fists
  • fists_medium
  • fists_hard
  • shield
  • shield_axe
  • shield_mace
  • shield_hard
  • hammer2h
  • hammer2h_hard
  • axe2h
  • halberd2h
  • spear2h
  • bow
  • bow_hard
  • sword1h
  • sword1h_easy
  • sword1h_hard
  • sword1h_super_hard
  • axe1h
  • axe1h_hard
  • club1h
  • club1h_hard
  • 1hand
  • 1handed
  • sword2h
  • shortsword_hard
  • bowman
  • bowman_hard
  • xbow
  • rider
  • shovel_test
  • pitchfork

Warriors of the Wild Hunt

e.g. spawn(‚wildhunt_sword‘)

  • wildhunt_sword
  • wild_hunt_axe
  • wild_hunt_halberd
  • wild_hunt_hammer
  • wild_hunt_minion
  • wild_hunt_spear
  • wild_hunt_sword
  • wildhunt_axe
  • wildhunt_halberd
  • wildhunt_hammer
  • wildhunt_minion
  • wildhunt_spear

Monsters

e.g. spawn(‚cyclop_lvl1‘)

  • ice_giant
  • icegiant
  • siren
  • bees
  • black_troll
  • blacktroll
  • cave_troll
  • cavetroll
  • cockatrice
  • troll
  • troll_black
  • djinn
  • drowner
  • ddead
  • drowneddead
  • drowned_dead
  • nekker
  • nekker_warrior
  • bies
  • lessog
  • leszy
  • leshy
  • leshen
  • lessun
  • dao
  • ifryt
  • ifrit
  • golem
  • arachas
  • arachas_armored
  • armoredarachas
  • arachas_poison
  • poisonarachas
  • poisonedarachas
  • warewolf
  • werewolf
  • lycanthrope
  • lycan
  • endriaga
  • endrega
  • endriaga_worker
  • endriaga_tailed
  • endriaga_spikey
  • wight
  • wyvern
  • basilisk
  • harpy
  • gryphon
  • griffon
  • wolf
  • wolf_alpha
  • wolf_white
  • evil_dog
  • wild_dog
  • simulacrum
  • erynia
  • fogling
  • forktail
  • fugas
  • gargoyle
  • ghoul
  • ghoul_lesser
  • alghoul
  • wildhunt_mage
  • gravehag
  • miscreant
  • nightwraith
  • noonwraith
  • pesta
  • iris
  • volcanic_gryphon
  • wraith
  • waterhag
  • czart
  • willo_wisp
  • willowisp
  • katakan
  • katakan_large
  • katakanlarge
  • gravehag_barons_wife
  • baronswife
  • ekima
  • ekimma
  • lamia
  • bear
  • bear_black
  • bear_berserker
  • bear_grizzly
  • grizzly
  • bear_white
  • cyclop
  • cyclops
  • rotfiend
  • rotfiend_large
  • succubus
  • heart
  • him
  • frozen_soldier
  • ice_golem
  • botchling
  • alghoul_lvl1
  • alghoul_lvl2
  • alghoul_lvl3
  • alghoul_mh
  • arachas_lvl1
  • arachas_lvl2__armored
  • arachas_lvl3__poison
  • arachas_mh__poison
  • basilisk_lvl1
  • bear_berserker_lvl1
  • bear_lvl1__black
  • bear_lvl2__grizzly
  • bear_lvl3__white
  • bies_lvl1
  • bies_lvl2
  • bies_mh
  • black_mage_lvl1
  • blood_flies
  • burnedman_lvl1
  • cockatrice_lvl1
  • cockatrice_mh
  • cyclop_lvl1
  • czart_lvl1
  • czart_mh
  • drowner_lvl1
  • drowner_lvl2
  • drowner_lvl3
  • drowner_lvl4__dead
  • elemental_dao_lvl1
  • elemental_dao_lvl2
  • elemental_dao_lvl3__ice
  • elemental_dao_mh
  • endriaga_lvl1__worker
  • endriaga_lvl2__tailed
  • endriaga_lvl3__spikey
  • fogling_lvl1
  • fogling_lvl1__doppelganger
  • fogling_lvl2
  • fogling_lvl3__willowisp
  • fogling_mh
  • forktail_lvl1
  • forktail_lvl2
  • forktail_mh
  • fugas_lvl1
  • fugas_lvl2
  • gargoyle_lvl1
  • ghoul_lvl1
  • ghoul_lvl2
  • ghoul_lvl3
  • golem_lvl1
  • golem_lvl2
  • golem_lvl2__ifryt
  • golem_lvl3
  • gryphon_lvl1
  • gryphon_lvl2
  • gryphon_lvl3__volcanic
  • gryphon_mh__volcanic
  • hag_grave_lvl1
  • hag_grave_lvl1__barons_wife
  • hag_grave__mh
  • hag_water_lvl1
  • hag_water_lvl2
  • hag_water_mh
  • harpy_lvl1
  • harpy_lvl2
  • harpy_lvl3__erynia
  • lessog_lvl1
  • lessog_lvl2__ancient
  • lessog_mh
  • nekker_lvl1
  • nekker_lvl2
  • nekker_lvl3__warrior
  • nekker_mh__warrior
  • nightwraith_lvl1
  • nightwraith_lvl1__doppelganger
  • nightwraith_mh
  • noonwraith_lvl1
  • noonwraith_lvl1__doppelganger
  • noonwraith_mh
  • rotfiend_lvl1
  • rotfiend_lvl2
  • siren_lvl1
  • siren_lvl2__lamia
  • siren_mh__lamia
  • troll_cave_lvl1
  • troll_cave_lvl2
  • troll_cave_lvl3__ice
  • troll_cave_mh__black
  • vampire_ekima_lvl1
  • vampire_ekima_mh
  • vampire_katakan_lvl1
  • vampire_katakan_mh
  • werewolf_lvl1
  • werewolf_lvl2
  • werewolf_lvl3__lycan
  • werewolf_lvl4__lycan
  • wild_dog_lvl1
  • wildhunt_minion_lvl1
  • wildhunt_minion_lvl2
  • wildhunt_minion_mh
  • wolf_lvl1
  • wolf_lvl1__summon
  • wolf_lvl1__summon_were
  • wolf_lvl2__alpha
  • wolf_white_lvl2
  • wolf_white_lvl3__alpha
  • wraith_lvl1
  • wraith_mh
  • wyvern_lvl1
  • wyvern_lvl2
  • wyvern_mh
  • _quest__bear_grizzly_honey
  • _quest__endriaga_spiral
  • _quest__fogling
  • _quest__godling
  • _quest__him
  • _quest__miscreant
  • _quest__miscreant_greater
  • _quest__noonwright_pesta
  • _quest__werewolf
  • _quest__witch_1
  • _quest__witch_2
  • _quest__witch_3

Animals

e.g. spawn(‚owl‘)

  • bat
  • cat
  • chicken
  • cow
  • crab
  • crow
  • deer
  • dog
  • fish_kingfish
  • fish_mackerel
  • fish_roach
  • fish_tuna
  • goat
  • goose
  • goose_leader
  • hare
  • mountain_goat
  • owl
  • pig
  • pigeon
  • ram
  • rat
  • rooster
  • seagull
  • sheep
  • snow_deer
  • snow_rabbit
  • sparrow
  • swallow
  • toad
  • whale

Miscellaneous Stuff

e.g. spawn(‚horse‘)

  • boat
  • playerHorse
  • horse
  • horse_manager
  • poison_cloud
  • rotfiend_explode
  • barrel
  • grapeshot
  • petard
  • beehive
  • stand_puke
  • pawelmtest
  • projectile_rift
  • projectile_rift2
  • ground_rift
  • lure_cloud
  • yennefer_bubble
  • yennefer_bubble_2
  • yennefer_bubble_3
  • denied_area

8 Antworten auf „Witcher 3: Spawn Humans, Bosses, Monsters“

  1. When I spawn human npcs, I only see quarter of the NPC and a weapon. It doesn’t spawn Human NPCs COMPLETELY…Sadly, it doesn’t work. All my drivers are updated and I have a monster PC…

      1. I used this command-> spawn(‘bowman_hard’). Now the problem has changed. I cannot spawn ally humans no matter how hard I try. I wrote spawn (‚bowman_hard,1,1,true‘) and later I tried spawn (‚bowman_hard,1,1,false‘). They ALWAYS attack me even if I don’t provoke them… Please help..

        1. I think the command is to see if they are hostile with another. Spawn some in a distance as true and false. These commands in general do spawn only hostile mobs (except some animals and main npcs)

  2. Some of the enemies seem to level to your character while others don’t. What about enemies added in the DLCs are there spawn codes for some of them? Also what is the spawn code for the undead witcher thing you find when searching for the cat gear in the tunnels under temple isle?

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