World of Warcraft Client Patch 2.0.10

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

  • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
  • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
  • Illidari Mind Breaker has been weakened.
  • Illidari Highlords can now be CC'ed but not Charmed.

PvP

Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins

  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Prayer of Mending now has a 10 second cooldown.
  • Mass Dispel will now target immunity effects first.
  • Circle of Healing mana cost reduced by 25%.
  • The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
  • The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman

  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
  • The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warlock

  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
  • Increased the health bonus from "Commanding Shout" by 50%.
  • "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

Items

  • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
  • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
  • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
  • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
  • Corrected many items that had incorrect stat values assigned to them.
  • The rewards from the "Fel Embers" quest are now superior items as intended.
  • Reduced the damage dealt by "The Lightning Capacitor".
  • Corrected the level requirement of the "Fist of Reckoning".
  • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
  • "Burnoose of Shifting Ages" can now be disenchanted.
  • "Nethershrike" now has the proper sell value and can be disenchanted.
  • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
  • The "Marksman's Bow" now has the proper damage range.
  • "Hourglass of the Unraveller" will now properly increase ranged attack power.
  • Corrected the socket bonus for "Soul-Collar of the Incarnate".
  • Corrected a typo in the set bonus of "Warbringer Armor".
  • "Ruby Slippers" now properly have a cast time.
  • Corrected the min use level of "Terokk's Shadowstaff".
  • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
  • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
  • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
  • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
  • "Aldor Guardian Rifle" now has a range correctly set on it.
  • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
  • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
  • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
  • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
  • The "Mark of Conquest" trinket now correctly triggers the mana regen effect.

Raids and Dungeons

  • Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
  • Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.
  • Hellfire Citadel:Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
  • Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
  • Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.
  • Tempest Keep: Arcatraz
  • Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
  • The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
  • Auchindoun Shadow
  • Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
  • Tempest Keep: Botanica
  • Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
  • Mutate Fleshlashers now deal less melee damage.
  • Mutate Horrors and Fear-Shriekers now have less health.
  • Sunseeker Researchers will now cast shocks less frequently.
  • Sunseeker Chemists are now Paladin type instead of Warrior type.
  • The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
  • High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
  • Tempest Keep: Mechanar
  • Gatewatcher Iron-Hand now wields a Jackhammer.
  • Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
  • Caverns of Time
  • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
  • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
  • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
  • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
  • Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.
  • The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
  • Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
  • The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes

  • Fixed the credits to display properly.

Massive Druid Nerf incoming. WoW Patch 2.0.10

The last week I leveled my Druid to Level 70. It is quite hard to get into instances with the Rogue and everybody was looking for a Healer or Tank it seemed like a very good idea to get the Druid to 70. Within the hour of reaching 70 the new Path Notes were published. I am not a good healer, just a decent tank and with the patch Blizzard takes away a lot of threat generation for us. Thus I am not happy at all with the Patch. Also the Rogue changes – there are none.

Public Test Realm Patch Notes

    
Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

World of Warcraft PTR Patch 2.0.10

The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

  • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
  • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
  • Illidari Mind Breaker has been weakened.
  • Illidari Highlords can now be CC'ed but not Charmed.

PvP

Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points,

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins

  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Prayer of Mending now has a 20 second cooldown.
  • If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

  • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
  • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
  • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
  • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
  • Corrected many items that had incorrect stat values assigned to them.
  • The rewards from the "Fel Embers" quest are now superior items as intended.
  • Reduced the damage dealt by "The Lightning Capacitor".
  • Corrected the level requirement of the "Fist of Reckoning".
  • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
  • "Burnoose of Shifting Ages" can now be disenchanted.
  • "Nethershrike" now has the proper sell value and can be disenchanted.
  • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
  • The "Marksman's Bow" now has the proper damage range.
  • "Hourglass of the Unraveller" will now properly increase ranged attack power.
  • Corrected the socket bonus for "Soul-Collar of the Incarnate".
  • Corrected a typo in the set bonus of "Warbringer Armor".
  • "Ruby Slippers" now properly have a cast time.
  • Corrected the min use level of "Terokk's Shadowstaff".
  • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
  • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
  • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
  • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
  • "Aldor Guardian Rifle" now has a range correctly set on it.
  • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
  • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
  • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
  • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

Tempest Keep
  • Botanica, Tempest Keep: Mechanar, and Tempest Keep: Arcatraz no longer respawn as rapidly.
Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.
Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.
  • ArcatrazWarder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
Tempest Keep Mechanar
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
Caverns of Time
  • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
  • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
  • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
  • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.

Bug Fixes

  • Fixed the credits to display properly.

Updated Macro’s for WoW 2.0

I have updated the macros in the World of Warcraft section to UI version 2.0. There are currently only Druid and Rogue macro's that I find useful in my daily playing time. You can findthe link to the right or here.

The information is taken from the Rogue & Druid Forum on the official Website. But the best Guide is still Neuro's Guide to WoW Macro's that you can find here.

World of Warcraft Patch Notes 01/09/07

Taken from the World of Warcraft Forums I have the latest patch notes (1/9/07) for World of Warcraft here for your convenience. There are a lot of changes ahead so take your time reading.

The Burning Crusade

Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal – and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?

General

  • A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
  • Mazk Snipeshot in Booty Bay now sells bullets.
  • The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
  • Players will now need to be level 58 to pass through the Dark Portal.(The Burning Crusade Expansion must be installed.)
  • Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
  • Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
  • The title "Scarab Lord" can now be chosen in game for select players.

PvP

  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
  • A new bracket has been added to Alterac Valley for level 61-70.
  • Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
  • Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.

Druids

  • Due to various talent changes, all Druids will have all their talent points refunded.
  • "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
  • "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
  • "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
  • "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
  • "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting "Wrath" by 25/50/70%.
  • "Blood Frenzy" benefits have merged with "Primal Fury".
  • "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
  • "Pounce" no longer requires the druid to be behind the target.
  • "Barkskin" is now usable while stunned.
  • Druids now need substantially less agility per dodge.
  • "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
  • The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
  • "Swipe" has had its threat bonus multiplier removed.
  • "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
  • "Regrowth" has had its mana cost reduced by approximately 18%.
  • "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
  • The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards to 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
  • "Mangle" will not stack multiple copies from multiple forms of druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
  • "Enrage" will now show up in the combat log and in floating combat text.
  • "Lifebloom" will now correctly consume clearcasting.
  • "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
  • If a spell is resisted, it will no longer break stealth.
  • "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
  • Shapeshifted druids will now be able to speak to npcs while shapeshifted.

Hunters

  • "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
  • If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
  • If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.

Mages

  • "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
  • "Ice Lance" is now correctly affected by "Elemental Precision".
  • "Ice Armor"is now correctly affected by "Elemental Precision".
  • "Frost Armor" is now correctly affected by "Elemental Precision".
  • Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
  • "Blazing Speed" no longer PROCs while the caster is mounted.

Paladins

  • "Blessing of Might" now also increases ranged attack power.
  • "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
  • "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
  • "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
  • We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
  • "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
  • There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
  • The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased.

Priests

  • "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
  • "Surge of Light" (Holy Talent) can no longer be triggered by using items.

Rogues

  • Due to various talent changes, Rogues will have all talent points refunded.
  • "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level50.
  • The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
  • "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
  • "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
  • "Preparation" now only resets the cooldown of the "Evasion","Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
  • "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
  • The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
  • There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
  • Each rank of "Weapon Expertise"now provides 5 weapon skill.
  • "Surprise Attacks" now increases the damage from "Sinister Strike","Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
  • Resisted spells will no longer break "Stealth"/"Vanish".
  • Combo points added to a target should not be reset until you add a combo point to a different target.

Shaman

  • "Earth Shock" no longer causes increased threat.
  • "Frost Shock" now causes increased threat.
  • The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Warlocks

  • Melee damage of "Felguard" has been reduced.
  • The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
  • The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
  • The mana cost of "Soul Fire" has been reduced by approximately 45%.
  • The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
  • Pets will again have their mana reset to full in addition to their health when first summoned.
  • "Demonic Resilience" will now properly reduce pet damage taken.
  • Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
  • When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
  • The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%.

Warriors

  • "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
  • "Slam's" swing time is no longer slowed by damage taken.
  • "Rampage's" rage cost has been reduced to 20.
  • The daze portion of "Piercing Howl" will now still land even if the target is already snared.
  • The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.

Items

  • The energy gained from "Thistle Tea" now decreases with levels past 40.
  • "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
  • "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
  • "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
  • The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
  • The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
  • "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.
  • "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
  • "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
  • "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
  • "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
  • "Tidal Charm" Now has a chance of failure against targets over level 60.
  • "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
  • "Rune of Metamorphosis" now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage.
  • "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
  • "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
  • "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
  • "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
  • "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
  • "Wail of the Banshee" now has a chance of failure against targets over level 60.
  • The threat reduction from Fetish of the Sand Reaver now decreases with levels past 60.
  • The threat reduction from "Eye of Diminution" now decreases with levels past 60.
  • "Stygian Buckler" now has a chance of failure against targets over level 60.
  • "Horned Viking Helmet" now has a chance of failure against targets over level 60.
  • "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
  • "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
  • "Clutch of Foresight" now has a chance of failure against targets over level 60.
  • "Flash Bomb" now has a chance of failure against targets over level 60.
  • The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
  • The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
  • The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.
  • The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.
  • The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
  • The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charm".
  • The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
  • Collector's Edition pets are now blue items.

Professions

  • Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
  • Silver/Golden/Mystic/Runic Spellthread have been increased in power.

 

Enchantments

  • The Crusader Enchantment now decreases in potency for wielders above level 60.
  • The Icy Chill Enchantment now decreases in potency for wielders above level 60.
  • The Lifestealing Enchantment now decreases in potency for wielders above level 60.

 

User Interface

  • The Auction House will now sort items first by buyout price then by current price.
  • Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
  • Players will now be able to pull out a pet window to see all the pets in the raid.
  • Added Ranged and Spell stats as a display option for the G15 keyboard.
  • Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.
  • PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
  • Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
  • Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
  • Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".

API Changes

  • NEW: Dismount()
  • NEW: equippable = IsEquippableItem(item)
  • NEW: link = GetInboxItemLink(index)
  • NEW: button = GetMouseButtonClicked() — Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
  • NEW: hasMacro = CursorHasMacro()
  • NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot,"spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()

Macro Features

  • NEW: /dismount
  • /castsequence will equip items if they need to be equipped, and use them otherwise.
  • The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
  • If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
  • A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia]Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain

Key Bindings

  • Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
  • Key bindings that directly cast spells or use items now respect the self-cast modifier.

Frame Methods

  • UPDATED: protected, explicit = Frame:IsProtected() — New 'explicit'
  •             return value

Tooltip Methods

  • NEW: isUnit = Tooltip:IsUnit("unit")
  • NEW: name = Tooltip:GetUnit()
  • NEW: name, link = Tooltip:GetItem()
  • NEW: name, rank = Tooltip:GetSpell()
  • Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell

Cooldown Indicators

  • There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"> should be replaced by <Cooldown inherits="CooldownFrameTemplate">

Secure Templates

  • Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
  • Added support for state header resizing and re-parenting on state changes.

Saved Variables

  • Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.

Mac

  • The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
  • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
  • Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
  • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
  • Music looping is now fixed.

 

Bug Fixes

  • Characters on your friends list that are deleted will now properly be removed from the friends list.
  • Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
  • You will now be able to remove players from other realms from your ignore list after leaving the battleground.
  • Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
  • When you craft an item with a random property, it will now display it has random properties in the crafting UI.
  • Characters will no longer be rooted in place until logout when beingforce-quit during the opening cinematic.
  • Pet statistics will now appear in green when being buffed by an outside source.
  • You should now get the mail indicator when your inventory is too full after leaving a battleground.
  • Spell penetration should now properly update on the character sheet.
  • Certain throwing weapons will no longer be consumed when used as a throwing weapon.
  • Certain throwing weapons have had a damage range added to their tooltip.
  • Reduced the cost of some battleground rewards.
  • The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.
  • "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
  • The druid talent skill "Tree of Life" now has a swimming animation.
  • Adjusted the tooltip for Barkskin to reflect the proper functionality.
  • "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
  • The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
  • The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
  • The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.
  • The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
  • "Misdirection" will now redirect the threat from "Distracting Shot".
  • "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.
  • "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".
  • Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause thecorrect amount of damage as indicated in the tooltip.
  • The hunter Survival Talent "Readiness" will now finish the cooldownof the ability "Wyvern Sting".
  • Mages using "Molten Armor" on themselves and being hit while casting"Arcane Missiles" or "Blizzard" will no longer cancel the spells.
  • The mage spell "Ice Armor" will now be affected by the talent "FrostWarding".
  • "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
  • The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
  • The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
  • "Ice block" will now make a mage immune to "Avenger's shield".
  • "Blazing Speed" will now remove movement impairing effects when itprocs.
  • Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.
  • "Arcane Missiles" will no longer continue to channel after the target is dead.
  • "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
  • The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
  • The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
  • "Benediction" will now decrease the mana cost of "Seal of Blood".
  • "Shadow Word Death" will no longer do damage to the casting priest when resisted.
  • "Holy Fire" (rank 9) cast time has been adjusted for consistency withall other ranks of "Holy Fire" to 3.5 seconds.
  • The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
  • "Prayer of Mending" no longer procs the heal when all damage is absorbed.
  • Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
  • The visual effect of "Shadowform" will no longer persist if disabledwhile mounted.
  • Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
  • The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked.
  • A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
  • The rogue Assasination talent "Find Weakness" will now work properlywith the finishing move "Deadly Throw".
  • Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
  • The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
  • "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
  • The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
  • The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.
  • The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
  • The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.
  • The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
  • The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
  • The shaman Restoration talent "Totemic Focus" will now be applied to"Earth Elemental Totem" and "Fire Elemental Totem".
  • "Lightning Overload" no longer incorrectly charges mana for the freeLightning Bolt.
  • "Rockbiter Weapon" no longer charges twice the listed mana when cast.
  • The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
  • "Unstable Affliction" is now improved by the talent "Shadow Mastery".
  • Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
  • The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
  • Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
  • Warlock pet "Felguard" will now use the appropriate sounds.
  • Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but thepet is immune and will not learn the spell.
  • Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.
  • The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
  • Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
  • "Second Wind" will no longer improperly proc off of a mob's daze.

Beta Patchnotes for 2.0.3-6244 are finally up

If You waited for breathtaking changes in the Burning Crusade Beta then You do not need to bother. It is just a few minor changes that have been officially announced.

World of Warcraft Client Beta Patch 2.0.3-6244

The latest patch notes can always be found at http://beta.worldofwarcraft.com/thread.html?topicId=560370

Druids

  • Using the /sit, /sleep, lie commands or going afk will no longer freeze a Druid while using Flight Form.

Hunters

  • Pets should now be at full life when resurrected in the battlegrounds.

Priests

  • "Spirit of Redemption" will no longer prevent soulstoned Priests from resurrecting.

Shaman

  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Items

  • The tooltip for the "Lifegiving Gem" now properly indicates that players will lose health when the effect wears off if they are not at full life.

PvP

  • Using "Iceblock" while carrying Silithyst will no longer destroy it but instead drop it on the ground.

Bugs

  • Players will no longer be stuck in mid-air if they jump while under the influence of "Mind Control".
  • Players attemmpting to redeem an Upper Deck code while their inventory is full will receive the item in their mailbox instead.
  • Pets affected by scaling will no longer be summoned with less than 100% life.
  • Corrected some stat tooltip errors on the character sheet.
  • Fixed a freezing error when running two windowed clients at once.
  • The Area of Effect damage for "Seed of Corruption" and "Blizzard" has been properly capped.
  • Players will no longer freeze on re-entering the game after using the /quit command.
  • Adjusted the locations of several "Tastyfish" nodes to be more accessible for fishing.
  • Players that are enabled for PvP will now be able to complete the Shattrath City quest "City of Light".
  • Random property items with bonuses to Mana Regeneration will now apply correctly.
  • Players will no longer need to relog after learning the Apprentice or Journeyman Riding skill.
  • Ambient critters will no longer call out to other creatures for help.
  • Casting "Mangle" before activating a bleed ability will now apply the proper increase in bleed damage.

Let us hope for some improvements for the future.

World of Raids publishes more Tier V – Sets

World of Raids has published more Tier 5 Sets on their forum. Click here to jump to the thread. They are including all sets on all Races and Genders as soon as they come available. Really awesome work World of Raids.

You can argue about taste, but I think the current Tier III is much nicer. Compare Dradnaught Armor to Warrior one which is just plain ugly. And then there is still the Skeletor-look of the Rogue set. Just the Warlock Tier V Set looks really really great, especially on orc.

Tier V, Warlock Set

Patch 2.0.1 hits the Test Realms (patch notes included)

The Patch 2.0 with the new honor system, 41 point talents and many more changes has been uploaded to the public test realms. Since these are feature that will most likely go live I have added the patch notes for Your convenience.

There are many changes I really like, while I completely detest others. For example, why did they change the +skill from weapons? It was the main reason I rerolled a human rogue. But now for +0,5% increased crit chance on higher level mobs its hardly worth it anymore. Big human nerf in my eyes :-/

——————————————————————————–
– World of Warcraft Test Patch 2.0.1
——————————————————————————–

General

  • All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
  • All pets now receive a percentage of their master’s armor, spell damage, spell resistances, attack power, and stamina.
  • Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
  • HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
  • HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
  • New item property „Resilience“ has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  • Weapon Skill now does the following:
  • Weapon skill will no longer reduce the percentage damage lost due to glancing.
  • The player will gain 0.1% to their critical strike rating per weapon
  • skill against monsters above their level.
  • When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
  • Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
  • Players will no longer lose faction when under the influence of „Mind Control“ or the Gnomish Mind Control Cap.

PvP

  • Honor System Revamp
  • Current honor totals have been reset.
  • Players may display their highest lifetime rank title (accessible from character sheet).
  • Honor points earned each day may now be spent as a form of currency.
  • Check the PvP tab of your character sheet to see your honor information.
  • PvP rewards are no longer unique.
  • Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
  • Two New Arenas are now available in three different modes.
  • 2v2, 3v3, and 5v5 matches Players may queue up at Goblin NPC’s in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan

Druids

  • The talent „Swiftmend“ will now include bonus healing from the talents „Improved Rejuvenation“ and „Empowered Rejuvenation“.

Hunters

  • Traps can be set while in combat, but require a 2 second arming time.
  • Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • 1 agility will now grant 1 ranged attack power.
  • Auto shot is now reset when casting Aimed Shot.

Shaman

  • Shaman with the appropriate talent spec are now able to dual-wield.
  • Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.
  • Rockbiter’s weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
  • Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

  • Range of „Drain Life“ and „Drain Mana“ spells have been increased.

Warriors

  • Rage generation from dealing damage has been normalized.
  • All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

  • The „Far Sight“ effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability „Eagle Eye.“
  • Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that „Finkel’s Skinner“ now counts as a Skinning Knife. Several weapons
  • that are picks have been flagged as counting as a Mining pick as well.
  • Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.
  • All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
  • Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
  • The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
  • Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
  • Players will no longer be able to sell the „Blue Skeletal Horse“ to vendors.
  • The damage Proc from the item „Misplaced Servo Arm“ will no longer break the Rogue ability „Gouge“.
  • The „Skull of Impending Doom“ has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
  • The Backfire effect on the „Net-O-Matic“ will no longer break on damage.

Professions

  • All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
  • Most of the items made by Tailoring/Leatherworking/Blacksmithing
  • have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
  • New Max times required.
  • Level 31+ Green Items at least 8 sec
  • Level 31+ Blue Items at least 15 sec
  • Level 31+ Purple Items at least 25 sec
  • Skill level now determines what items you can disenchant. Skill 1= Level 1-20; Skill 25= Level 20-25; Skill 50= Level 25-30; Skill 75= Level 30-35; Skill 100= Level 35-40; Skill 125= Level 40-45; Skill 150= Level 45-50; Skill 175= Level 50-55; Skill 200= Level 55-60; Skill 225= Level 60-65
  • Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

  • Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
  • LFG/LFM UI
  • Tips have been added to Loading Screen tips and new player tips Meeting Stones now function similar to a Warlock Summon spell.
  • Player’s select party member to be summoned and right click the stone.
  • A second party member then clicks the portal to summon.
  • Enchanting UI has been vastly improved.
  • Raid UI now supports frame for Main Tank.
  • Spell Alert (Enemy Cast bar)
  • Defaults to off Enabled through Interface Options
  • Displays targeted enemy’s cast bar when they are casting.
  • May also be displayed with „V“ key functionality.
  • Auto-loot may be enabled with just one click in the Interface Options.
  • Character sheet UI now displays more precise melee, ranged, and
  • spell stats.
  • Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
  • Semi-charged items can no longer be placed in the Auction House.
  • A knowledge base has been added to the in-game UI.
  • Searchable database of FAQ’s and common support issues.
  • Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
  • The Hunter ability, „Mend Pet,“ will now turn red when a pet is out of range.
  • Players will now be able to disable ability messages in the floating combat text.
  • Players will now be able to scroll down their ignore list if it extends beyond one page.
  • The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
  • Significant changes have been made to User Interface customization.

Bugs

  • The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
  • Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
  • Fixed an issue where effects with 100% chance to be applied were being resisted.
  • Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
  • Party members will now be properly credited for completing the „Dead Man’s Plea“ quest when a totem or pet gets the killing blow on Baron Rivendare.
  • Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
  • Fixed an issue where players were re-taining talent based abilities even after re-training.
  • Fixed an issue where the Warlock spell „Shadowburn“ was improperly consuming two Soul Shards.
  • Fixed an issue where players were unable to click on anything if they had any add-ons installed.
  • Fixed an issue where players were able to use „Mana Burn“ on mobs and players without mana.
  • Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
  • Fixed many interface overlapping graphic issues.
  • Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
  • Blood Elf in Azshara will now have the correct model.
  • Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
  • Fixed an issue that was putting Hunters back into combat when they
  • have the „Spirit Bond“ Talent or have the Cryptstalker set bonus.
  • Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
  • Fixed an issue where players interrupted while casting would have a longer cast time than normal.
  • Fixed an issue where players could not see enchants when inspecting another player.
  • Fixed an issue where extra attacks from „Windfury Weapon“ would not proc „Flurry“ when they crit.
  • Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
  • Fixed an issue where Warlocks were able to despawn a pet to gain a free „Soul Shard“in the Battlegrounds.
  • Warrior „Shield Slam“ and „Shield Bash“ will no longer trigger a proc from an equipped weapon.
  • Fixed an issue where players were able to consume a Mana Emerald at full mana.
  • The totem, „Wrath of Air,“ will no longer be useable in „Ghost Wolf“ form.
  • Fixed an issue where Warrior „Battle Shout“ was causing too much threat.
  • Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
  • Fixed an issue where the Warlock spell „Death Coil“ gained double the benefit from the talent „Shadow Mastery“.
  • Player pets will no longer attack CC’ed targets while in Passive mode.
  • „Prayer of Spirit“ will no longer cast on the user if there is no other target selected.
  • „Lightning Shield“ will now have the appropriate cool-down time between uses.
  • Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
  • The Hunter, „Auto Shot,“ ability will no longer activate on resurrection.
  • Fixed a bug where „Inner Focus“ was not being consumed when using „Mind Soothe.“
  • Fixed a bug where Rogues were able to use the ability
  • „Ghostly Strike“ when not facing their target.
  • Warlock pet dismiss sounds will now play properly.
  • Fixed an issue where Fist weapons were sheathing improperly.
  • Bags will no longer overlap the Bank UI when the game window is resized.
  • Players will no longer be able to whisper to enemy players in Battlegrounds.
  • The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
  • Players will no longer be able to whisper to enemy players in Battlegrounds.
  • Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players.
  • Shapeshifting will now break „Nogginfogger Elixir“ effect.
  • You will no longer die when Feign Death is finished channeling.
  • „Scatter Shot“ will now properly do damage even if the target is immune to the confuse effect.
  • „Aspect of the Cheetah“ will now properly trigger with absorbed damage.
  • Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
  • The talent, „Master of Elements,“ will now properly proc off of totems.
  • Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
  • „Vanish“ will now properly un-target the Rogue from the attacker when the attacker is in the same party.
  • The talent, „Improved Chain Heal,“ will now properly add to the base healing done.
  • „Healing Wave“ Ranks 11 and 12 will now benefit from the Shaman talent, „Healing Way.“
  • „Improved Curse of Agony“ will now properly increase the base and spell power.
  • Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
  • Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
  • Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
  • Casting „Dark Pact“ after exiting combat will no longer put you back in combat.
  • The tool tip for the „Great Staff of the Guardian“ now shows the proper increase of 28 to the party spell critical rating.
  • Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
  • Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
  • „Beastmaster’s Gloves“ will now give the proper 2% crit chance for Hunter pets.
  • Various graphical errors will be noticeable while viewing maps.

Burning Crusade Beta: Tier IV Sets on World of Raids

Follow this link to World of Raids to see the new Tier IV sets, that can be obtained in Burning Crusade Expansion. For some classes there are different sets, like a melee Druid Set, a Druid Healer Set, a Shaman Melee-, Shaman Damage- and a Shaman Healing Set.

For Your convenience I have included the Rogue set below:

Tier IV Rogue Set, Burning Crusade

Burning Crusade Beta: Patch Notes

Here are the latest Burning Crusade Beta patch notes, taken from the Beta Forum.

World of Warcraft Beta Patch 5991 to 6022 | 24/10/2006 16:26:59 UTC

General

  • Added a Horde Graveyard to southern Hellfire Peninsula
  • Added a new flight path to Swamprat Post in Zangarmarsh.
  • Added meeting stones to the new dungeons.
  • Added a new Alliance base and flight path to Hellfire Peninsula.
  • Non-expansion guards now give directions to expansion Shaman and Paladin trainers.
  • The Giants in Outland are now properly itemized.
  • Various Exodar NPCs have been properly flagged for PvP.
  • Draenei shaman totems have been updated.

PvP

Battlegrounds

  • Added new quests in Arathi Basin and Warsong Gulch for level 60+
  • characters.
  • The mini map will no longer switch off and on when events occur in
  • the battlegrounds.

Arenas

  • Arena games will no longer end as soon as they start.

User Interface

    • Players will now receive a timeout message when a group leader switches their instance preference.
    • Corrected some graphical errors with the LFG system menus.
    • Players on your ignore list will no longer be automatically added to a group when using the LFG system.
    • The Hunter ability Mend Pet icon will now turn red when you are out of range of your pet.
    • The Burning Crusade background art when selecting a realm will no longer glow as brightly with the full-screen glow effect on.

      Bugs

      • Fixed several creatures and NPCs that were falling through the ground.
      • Undercity is no longer missing the doors on the elevators.
      • Fixed several building mouse-over tooltips.
      • Captain Bok’ar’s Furious Rage will now stun himself rather than his target.
      • Fixed a n issue that caused temporary enchants to not work with
      • macros.
      • Fixed an issue that cause Draenei mailboxes to be useable by the Horde.
      • Fixed several quest rewards that were unable to be disenchanted or sold to vendors.
      • Fixed a problem that caused players to get disconnected from the server upon accepting certain quests.
      • Fixed an issue that caused the breath bar to sometimes remain on screen after resurrection.
      • Fixed an issue where players leaving a group that was created by the LFG matchmaking system or leaving the group queue were unable to use the LFG system again.
      • Fixed an issue that caused the LFG icon to not display correctly.

      Burning Crusade: Pieces of Information from Closed Beta

      The Burning Crusade closed beta has started and it also started without NDA. I doubt it would have worked anyhow to keep the NDA up, but this way its much more legal to publish new content.

      Well here are some snippets without any guarantees:

      Fast flying mounts will cost 5000G – if that will decrease the amount of farming bots?

      The pricing may not be final but that is the current price shown in the beta (for the epic flying mount riding skill). Keep in mind that from 60 to 70 you’re going to be getting a lot more gold, so the price won’t actually reflect what it may take to build that amount in the current game.“Drysc

      An informative description of the new starting areas.

      Dual wielding shamans can buff each weapon.

      Arena Teams can be named.

      Some more beta screenshots can be found here.